From c77c184858041ff0680fabfa4843fca62b755f4a Mon Sep 17 00:00:00 2001 From: ramapcsx2 Date: Thu, 15 Mar 2012 12:44:18 +0000 Subject: [PATCH] GSdx: Fix Grandia Xtreme flicker :) Could help other games as well, please test. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5129 96395faa-99c1-11dd-bbfe-3dabce05a288 --- plugins/GSdx/GSState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/plugins/GSdx/GSState.cpp b/plugins/GSdx/GSState.cpp index 4cf8f26e61..9d6490c6b1 100644 --- a/plugins/GSdx/GSState.cpp +++ b/plugins/GSdx/GSState.cpp @@ -1149,8 +1149,8 @@ template void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r) if(ZBUF.u32[0] == 0) { // during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid - - ZBUF.ZMSK = 1; + // edit: breaks Grandia Xtreme and sounds like a bad idea generally. What was the intend? + //ZBUF.ZMSK = 1; } ZBUF.PSM |= 0x30;