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Qt: Update Texture Filtering Description
Qt: Update Texture Filtering Description
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@ -509,7 +509,12 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.mipmapping, tr("Mipmapping"), tr("Checked"), tr("Enables mipmapping, which some games require to render correctly."));
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m_ui.mipmapping, tr("Mipmapping"), tr("Checked"), tr("Enables mipmapping, which some games require to render correctly."));
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"), tr("Control the texture filtering of the emulation."));
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"),
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tr("Changes what filtering algorithm is used to map textures to surfaces.<br> "
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"Nearest: Makes no attempt to blend colors.<br> "
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"Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> "
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"Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> "
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"Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites."));
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dialog->registerWidgetHelp(m_ui.trilinearFiltering, tr("Trilinear Filtering"), tr("Automatic (Default)"),
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dialog->registerWidgetHelp(m_ui.trilinearFiltering, tr("Trilinear Filtering"), tr("Automatic (Default)"),
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tr("Control the texture's trilinear filtering of the emulation."));
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tr("Control the texture's trilinear filtering of the emulation."));
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