From c5ceba35b67565f51f7f513973021dc19b1cf074 Mon Sep 17 00:00:00 2001 From: seta-san Date: Sat, 3 Aug 2024 15:48:26 -0500 Subject: [PATCH] Qt: Update Texture Filtering Description Qt: Update Texture Filtering Description --- pcsx2-qt/Settings/GraphicsSettingsWidget.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp b/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp index d8052699c5..d939855e9e 100644 --- a/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp +++ b/pcsx2-qt/Settings/GraphicsSettingsWidget.cpp @@ -509,7 +509,12 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget* m_ui.mipmapping, tr("Mipmapping"), tr("Checked"), tr("Enables mipmapping, which some games require to render correctly.")); dialog->registerWidgetHelp( - m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"), tr("Control the texture filtering of the emulation.")); + m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"), + tr("Changes what filtering algorithm is used to map textures to surfaces.
" + "Nearest: Makes no attempt to blend colors.
" + "Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.
" + "Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.
" + "Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.")); dialog->registerWidgetHelp(m_ui.trilinearFiltering, tr("Trilinear Filtering"), tr("Automatic (Default)"), tr("Control the texture's trilinear filtering of the emulation."));