mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd:
* fix C compilation issue Remain 2 issues with VCS: 1/ need to add 3rdparty dir as include dir (zzogl seem to import common\vsprops\3rdpartyDeps.props) 2/ need to add opengl32.lib as additional lib git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5503 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -56,10 +56,10 @@ bool GSWndWGL::CreateContext(int major, int minor)
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// Note: don't support deprecated feature (pre openg 3.1)
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// Note: don't support deprecated feature (pre openg 3.1)
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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//GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB | GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
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None
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0
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};
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};
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress((const GLubyte*) "wglCreateContextAttribsARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB) return false;
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if (!wglCreateContextAttribsARB) return false;
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HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
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HGLRC context30 = wglCreateContextAttribsARB(m_NativeDisplay, NULL, context_attribs);
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@ -176,7 +176,7 @@ void GSWndWGL::Detach()
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// The window still need to be closed
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// The window still need to be closed
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DetachContext();
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DetachContext();
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if (m_context) wglContext(m_context);
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if (m_context) wglDeleteContext(m_context);
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CloseWGLDisplay();
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CloseWGLDisplay();
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}
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}
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@ -209,19 +209,19 @@ bool GSWndWGL::OpenWGLDisplay()
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if (!(m_NativeDisplay = GetDC(m_NativeWindow)))
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if (!(m_NativeDisplay = GetDC(m_NativeWindow)))
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{
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{
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MessageBox(NULL, L"(1) Can't Create A GL Device Context.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
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MessageBox(NULL, "(1) Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return false;
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return false;
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}
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}
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if (!(PixelFormat = ChoosePixelFormat(m_NativeDisplay, &pfd)))
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if (!(PixelFormat = ChoosePixelFormat(m_NativeDisplay, &pfd)))
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{
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{
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MessageBox(NULL, L"(2) Can't Find A Suitable PixelFormat.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
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MessageBox(NULL, "(2) Can't Find A Suitable PixelFormat.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return false;
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return false;
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}
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}
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if (!SetPixelFormat(m_NativeDisplay, PixelFormat, &pfd))
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if (!SetPixelFormat(m_NativeDisplay, PixelFormat, &pfd))
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{
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{
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MessageBox(NULL, L"(3) Can't Set The PixelFormat.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
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MessageBox(NULL, "(3) Can't Set The PixelFormat.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
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return false;
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return false;
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}
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}
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@ -232,7 +232,7 @@ void GSWndWGL::CloseWGLDisplay()
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{
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{
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if (m_NativeDisplay && !ReleaseDC(m_NativeWindow, m_NativeDisplay)) // Are We Able To Release The DC
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if (m_NativeDisplay && !ReleaseDC(m_NativeWindow, m_NativeDisplay)) // Are We Able To Release The DC
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{
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{
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MessageBox(NULL, L"Release Device Context Failed.", L"SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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m_NativeDisplay = NULL; // Set DC To NULL
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m_NativeDisplay = NULL; // Set DC To NULL
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}
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}
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}
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}
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@ -300,13 +300,14 @@ GSVector4i GSWndWGL::GetClientRect()
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}
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}
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//TODO: check extensions supported or not
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//TODO: check extensions supported or not
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//FIXME : extension allocation
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void GSWndWGL::SetVSync(bool enable)
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void GSWndWGL::SetVSync(bool enable)
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{
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{
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// m_swapinterval uses an integer as parameter
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// m_swapinterval uses an integer as parameter
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// 0 -> disable vsync
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// 0 -> disable vsync
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// n -> wait n frame
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// n -> wait n frame
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//if (m_swapinterval) m_swapinterval((int)enable);
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//if (m_swapinterval) m_swapinterval((int)enable);
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wglSwapIntervalEXT(!enable);
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// wglSwapIntervalEXT(!enable);
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}
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}
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@ -123,6 +123,10 @@ using namespace std;
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#include <hash_map>
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#include <hash_map>
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#include <hash_set>
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#include <hash_set>
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