mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: Label and Tooltip changes to RT option
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@ -110,7 +110,7 @@ const char* dialog_message(int ID, bool* updateText) {
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return "Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it.";
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case IDC_SWTHREADS:
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case IDC_SWTHREADS_EDIT:
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return "Increases number of threads used for rendering. Optimal setting depends on CPU.";
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return "Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging)";
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case IDC_SHADEBOOST:
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return "Allows brightness, contrast and saturation to be manually adjusted.";
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case IDC_SHADER_FX:
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@ -236,7 +236,7 @@ BEGIN
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CONTROL "Mipmapping",IDC_MIPMAP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,304,90,8
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GROUPBOX "Software Mode Settings",IDC_STATIC,6,275,231,40,BS_CENTER
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CONTROL "Edge Anti-aliasing (AA1)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,287,91,10
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LTEXT "Extra rendering threads:",IDC_SWTHREADS_TEXT,116,288,83,8
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LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,124,288,80,8
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EDITTEXT IDC_SWTHREADS_EDIT,198,286,34,13,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,285,11,14
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PUSHBUTTON "Configure",IDC_SHADEBUTTON,105,323,127,14
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