diff --git a/plugins/GSdx/GSSetting.cpp b/plugins/GSdx/GSSetting.cpp index 5adcb89f0a..3c8be834cb 100644 --- a/plugins/GSdx/GSSetting.cpp +++ b/plugins/GSdx/GSSetting.cpp @@ -110,7 +110,7 @@ const char* dialog_message(int ID, bool* updateText) { return "Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it."; case IDC_SWTHREADS: case IDC_SWTHREADS_EDIT: - return "Increases number of threads used for rendering. Optimal setting depends on CPU."; + return "Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging)"; case IDC_SHADEBOOST: return "Allows brightness, contrast and saturation to be manually adjusted."; case IDC_SHADER_FX: diff --git a/plugins/GSdx/GSdx.rc b/plugins/GSdx/GSdx.rc index 57183db4e2..56a7ca32e8 100644 --- a/plugins/GSdx/GSdx.rc +++ b/plugins/GSdx/GSdx.rc @@ -236,7 +236,7 @@ BEGIN CONTROL "Mipmapping",IDC_MIPMAP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,304,90,8 GROUPBOX "Software Mode Settings",IDC_STATIC,6,275,231,40,BS_CENTER CONTROL "Edge Anti-aliasing (AA1)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,287,91,10 - LTEXT "Extra rendering threads:",IDC_SWTHREADS_TEXT,116,288,83,8 + LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,124,288,80,8 EDITTEXT IDC_SWTHREADS_EDIT,198,286,34,13,ES_AUTOHSCROLL | ES_NUMBER CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,285,11,14 PUSHBUTTON "Configure",IDC_SHADEBUTTON,105,323,127,14