gsdx-gui: Label and Tooltip changes to RT option

This commit is contained in:
Akash 2015-12-23 19:47:56 +05:30 committed by Gregory Hainaut
parent ae763523d3
commit c56994b6a9
2 changed files with 2 additions and 2 deletions

View File

@ -110,7 +110,7 @@ const char* dialog_message(int ID, bool* updateText) {
return "Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it.";
case IDC_SWTHREADS:
case IDC_SWTHREADS_EDIT:
return "Increases number of threads used for rendering. Optimal setting depends on CPU.";
return "Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging)";
case IDC_SHADEBOOST:
return "Allows brightness, contrast and saturation to be manually adjusted.";
case IDC_SHADER_FX:

View File

@ -236,7 +236,7 @@ BEGIN
CONTROL "Mipmapping",IDC_MIPMAP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,304,90,8
GROUPBOX "Software Mode Settings",IDC_STATIC,6,275,231,40,BS_CENTER
CONTROL "Edge Anti-aliasing (AA1)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,287,91,10
LTEXT "Extra rendering threads:",IDC_SWTHREADS_TEXT,116,288,83,8
LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,124,288,80,8
EDITTEXT IDC_SWTHREADS_EDIT,198,286,34,13,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,285,11,14
PUSHBUTTON "Configure",IDC_SHADEBUTTON,105,323,127,14