mirror of https://github.com/PCSX2/pcsx2.git
minor change suggested by intellect :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@94 a6443dda-0b58-4228-96e9-037be469359c
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@ -2515,7 +2515,7 @@ void recVUMI_MUL_xyzw_toD(VURegs *VU, int xyzw, int regd, int info)
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vuFloat( info, EEREC_T, ( 1 << (3 - xyzw) ) );
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vuFloat( info, EEREC_T, ( 1 << (3 - xyzw) ) );
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}
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}
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// This is needed for alot of games
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// This is needed for alot of games
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vuFloat( info, EEREC_S, _X_Y_Z_W);
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vFloats1[_X_Y_Z_W]( EEREC_S, EEREC_S ); // Always clamp EEREC_S, regardless if CHECK_OVERFLOW is set
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if( _Ft_ == 0 ) {
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if( _Ft_ == 0 ) {
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if( xyzw < 3 ) {
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if( xyzw < 3 ) {
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@ -2783,7 +2783,7 @@ void recVUMI_MADD_xyzw_toD(VURegs *VU, int xyzw, int regd, int info)
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vuFloat( info, regd, _X_Y_Z_W);
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vuFloat( info, regd, _X_Y_Z_W);
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}
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}
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// This is needed for alot of games
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// This is needed for alot of games
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vuFloat( info, EEREC_S, _X_Y_Z_W);
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vFloats1[_X_Y_Z_W]( EEREC_S, EEREC_S ); // Always clamp EEREC_S, regardless if CHECK_OVERFLOW is set
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if( _Ft_ == 0 ) {
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if( _Ft_ == 0 ) {
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