From beee740dc8d50c130e9c8dfec94c72109ed70140 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Tue, 31 Jan 2023 12:36:56 +0000 Subject: [PATCH] GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven --- bin/resources/GameIndex.yaml | 28 +++++++++++++++++++++------- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 772dbb96ff..944d91698f 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -3884,6 +3884,8 @@ SCES-53286: textureInsideRT: 1 # Fixes broken character models. autoFlush: 1 # Fixes lighting. preloadFrameData: 1 # Fixes Sony splash at boot. + mipmap: 2 # Fixes bad textures. + trilinearFiltering: 1 # Fixes smooths texture transitions. beforeDraw: "OI_JakGames" memcardFilters: # Reads Ratchet Gladiator data. - "SCES-53286" @@ -8133,6 +8135,8 @@ SCUS-97429: textureInsideRT: 1 # Fixes broken character models. autoFlush: 1 # Fixes lighting. preloadFrameData: 1 # Fixes Sony splash at boot. + mipmap: 2 # Fixes bad textures. + trilinearFiltering: 1 # Fixes smooths texture transitions. beforeDraw: "OI_JakGames" memcardFilters: - "SCUS-97429" @@ -8401,6 +8405,8 @@ SCUS-97486: textureInsideRT: 1 # Fixes broken character models. autoFlush: 1 # Fixes lighting. preloadFrameData: 1 # Fixes Sony splash at boot. + mipmap: 2 # Fixes bad textures. + trilinearFiltering: 1 # Fixes smooths texture transitions. beforeDraw: "OI_JakGames" SCUS-97487: name: "Ratchet - Deadlocked [Public Beta v.1]" @@ -8421,6 +8427,8 @@ SCUS-97488: textureInsideRT: 1 # Fixes broken character models. autoFlush: 1 # Fixes lighting. preloadFrameData: 1 # Fixes Sony splash at boot. + mipmap: 2 # Fixes bad textures. + trilinearFiltering: 1 # Fixes smooths texture transitions. beforeDraw: "OI_JakGames" SCUS-97489: name: "SOCOM 3 - U.S. Navy SEALs [Public Beta v.1]" @@ -17669,9 +17677,11 @@ SLES-53563: name: "Nickelodeon SpongeBob SquarePants and Friends Unite!" region: "PAL-M6" gsHWFixes: - autoFlush: 1 # Fixes glows. - mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse. - textureInsideRT: 1 # Fixes rainbow lighting for lamps, computer and other areas. + autoFlush: 1 # Fixes glows. Also needed for recursive mipmap rendering. + mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. + trilinearFiltering: 1 # Using mipmaps, so may as well. + textureInsideRT: 1 # Fixes rainbow lighting for some areas. + getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-53564: name: "Darkwatch" region: "PAL-M5" @@ -25293,8 +25303,9 @@ SLPM-62026: SLPM-62027: name: "Snowboard Heaven" region: "NTSC-J" - gsHWFixes: - textureInsideRT: 1 # Fixes fmv. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + # tex in rt makes videos semi appear in hardware but they are flashy and broken. SLPM-62028: name: "Greatest Striker" region: "NTSC-J" @@ -25888,8 +25899,9 @@ SLPM-62262: SLPM-62263: name: "Snowboard Heaven" region: "NTSC-J" - gsHWFixes: - textureInsideRT: 1 # Fixes fmv. + gameFixes: + - SoftwareRendererFMVHack # Fixes FMVs. + # tex in rt makes videos semi appear in hardware but they are flashy and broken. SLPM-62264: name: "Shin Contra" region: "NTSC-J" @@ -50894,6 +50906,8 @@ TCES-53286: textureInsideRT: 1 # Fixes broken character models. autoFlush: 1 # Fixes lighting. preloadFrameData: 1 # Fixes Sony splash at boot. + mipmap: 2 # Fixes bad textures. + trilinearFiltering: 1 # Fixes smooths texture transitions. beforeDraw: "OI_JakGames" TCPS-10058: name: "Densha de Go! Shinkansen [with Controller]"