mirror of https://github.com/PCSX2/pcsx2.git
wx: Rename some options to match recent Qt changes.
TV Shader drop down list: None -> None (Default) Sharpening drop down list: Disabled -> None (Default) Renderer Automatic -> Automatic (Default)
This commit is contained in:
parent
b509a849a1
commit
bebb748546
|
@ -1311,7 +1311,7 @@ void GSApp::Init()
|
|||
|
||||
m_section = "Settings";
|
||||
|
||||
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::Auto), "Automatic", ""));
|
||||
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::Auto), "Automatic", "Default"));
|
||||
#ifdef _WIN32
|
||||
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::DX11), "Direct3D 11", ""));
|
||||
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::DX12), "Direct3D 12", ""));
|
||||
|
@ -1416,14 +1416,14 @@ void GSApp::Init()
|
|||
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Full), "Full", "Slow"));
|
||||
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Maximum), "Maximum", "Very Slow"));
|
||||
|
||||
m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
|
||||
m_gs_tv_shaders.push_back(GSSetting(0, "None", "Default"));
|
||||
m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
|
||||
m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
|
||||
m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
|
||||
m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
|
||||
m_gs_tv_shaders.push_back(GSSetting(5, "Lottes CRT filter", ""));
|
||||
|
||||
m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::Disabled), "Disabled", ""));
|
||||
m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::Disabled), "None", "Default"));
|
||||
m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::SharpenOnly), "Sharpen Only", "Internal Resolution"));
|
||||
m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::SharpenAndResize), "Sharpen And Resize", "Display Resolution"));
|
||||
|
||||
|
|
Loading…
Reference in New Issue