diff --git a/pcsx2/GS/GS.cpp b/pcsx2/GS/GS.cpp index d52a18079d..427d8d5ad2 100644 --- a/pcsx2/GS/GS.cpp +++ b/pcsx2/GS/GS.cpp @@ -1311,7 +1311,7 @@ void GSApp::Init() m_section = "Settings"; - m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::Auto), "Automatic", "")); + m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::Auto), "Automatic", "Default")); #ifdef _WIN32 m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::DX11), "Direct3D 11", "")); m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::DX12), "Direct3D 12", "")); @@ -1416,14 +1416,14 @@ void GSApp::Init() m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Full), "Full", "Slow")); m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Maximum), "Maximum", "Very Slow")); - m_gs_tv_shaders.push_back(GSSetting(0, "None", "")); + m_gs_tv_shaders.push_back(GSSetting(0, "None", "Default")); m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", "")); m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", "")); m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", "")); m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", "")); m_gs_tv_shaders.push_back(GSSetting(5, "Lottes CRT filter", "")); - m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::Disabled), "Disabled", "")); + m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::Disabled), "None", "Default")); m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::SharpenOnly), "Sharpen Only", "Internal Resolution")); m_gs_casmode.push_back(GSSetting(static_cast<u32>(GSCASMode::SharpenAndResize), "Sharpen And Resize", "Display Resolution"));