From be4b7b1768447eecf621cd96399af072ab74dc24 Mon Sep 17 00:00:00 2001 From: ramapcsx2 Date: Wed, 29 Feb 2012 13:19:36 +0000 Subject: [PATCH] GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5111 96395faa-99c1-11dd-bbfe-3dabce05a288 --- plugins/GSdx/GSDevice.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/GSdx/GSDevice.cpp b/plugins/GSdx/GSDevice.cpp index bda55c5612..348af8b687 100644 --- a/plugins/GSdx/GSDevice.cpp +++ b/plugins/GSdx/GSDevice.cpp @@ -336,7 +336,7 @@ void GSDevice::ShadeBoost() GSVector4 sr(0, 0, 1, 1); GSVector4 dr(0, 0, s.x, s.y); - StretchRect(m_current, sr, m_shadeboost, dr, 7, false); + StretchRect(m_current, sr, m_shadeboost, dr, 0, false); DoShadeBoost(m_shadeboost, m_current); } }