Made resources recompile when a shader is modified, though I'm not happy with the solution.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1 2010-03-15 19:13:51 +00:00
parent 3657bebe9e
commit bda5b06e37
6 changed files with 20 additions and 12 deletions

View File

@ -34,14 +34,15 @@ END
2 TEXTINCLUDE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""afxres.h""\r\n" "#include ""afxres.h""\r\0"
"\0"
END END
3 TEXTINCLUDE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "#include ""res/tfx.fx""\r\n"
"\0" "#include ""res/convert.fx""\r\n"
"#include ""res/interlace.fx""\r\n"
"#include ""res/merge.fx""\r\0"
END END
#endif // APSTUDIO_INVOKED #endif // APSTUDIO_INVOKED
@ -301,7 +302,10 @@ END
// //
// Generated from the TEXTINCLUDE 3 resource. // Generated from the TEXTINCLUDE 3 resource.
// //
#include "res/tfx.fx"
#include "res/convert.fx"
#include "res/interlace.fx"
#include "res/merge.fx"
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED #endif // not APSTUDIO_INVOKED

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@ -2231,10 +2231,6 @@
RelativePath=".\GSdx.rc" RelativePath=".\GSdx.rc"
> >
</File> </File>
<File
RelativePath=".\res\GSdx.rc2"
>
</File>
<File <File
RelativePath=".\res\logo10.bmp" RelativePath=".\res\logo10.bmp"
> >

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@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400 #if SHADER_MODEL >= 0x400
struct VS_INPUT struct VS_INPUT
@ -237,4 +238,5 @@ PS_OUTPUT ps_main6(PS_INPUT input) // diagonal
return output; return output;
} }
#endif #endif
#endif

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@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400 #if SHADER_MODEL >= 0x400
Texture2D Texture; Texture2D Texture;
@ -81,3 +82,4 @@ float4 ps_main3(float2 tex : TEXCOORD0) : COLOR
} }
#endif #endif
#endif

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@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#if SHADER_MODEL >= 0x400 #if SHADER_MODEL >= 0x400
Texture2D Texture; Texture2D Texture;
@ -55,4 +56,5 @@ float4 ps_main1(PS_INPUT input) : COLOR
return c.bgra; return c.bgra;
} }
#endif #endif
#endif

View File

@ -1,3 +1,4 @@
#ifdef SHADER_MODEL // make safe to include in resource file to enforce dependency
#define FMT_32 0 #define FMT_32 0
#define FMT_24 1 #define FMT_24 1
#define FMT_16 2 #define FMT_16 2
@ -726,4 +727,5 @@ float4 ps_main(PS_INPUT input) : COLOR
return c; return c;
} }
#endif #endif
#endif