GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled.

Anisotropic works even with 8bit textures enabled.
This commit is contained in:
lightningterror 2018-08-24 13:12:26 +02:00
parent 1aeec47b30
commit bcb7805c11
1 changed files with 2 additions and 2 deletions

View File

@ -426,8 +426,8 @@ void GSSettingsDlg::UpdateControls()
INT_PTR filter;
if (ComboBoxGetSelData(IDC_FILTER, filter))
{
EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), hw && filter && !IsDlgButtonChecked(m_hWnd, IDC_PALTEX));
EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO_TEXT), hw && filter && !IsDlgButtonChecked(m_hWnd, IDC_PALTEX));
EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), hw && filter && (ogl || !IsDlgButtonChecked(m_hWnd, IDC_PALTEX)));
EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO_TEXT), hw && filter && (ogl || !IsDlgButtonChecked(m_hWnd, IDC_PALTEX)));
}
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND_UNIT), ogl && hw);