mirror of https://github.com/PCSX2/pcsx2.git
GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled.
Anisotropic works even with 8bit textures enabled.
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@ -426,8 +426,8 @@ void GSSettingsDlg::UpdateControls()
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INT_PTR filter;
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INT_PTR filter;
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if (ComboBoxGetSelData(IDC_FILTER, filter))
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if (ComboBoxGetSelData(IDC_FILTER, filter))
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{
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{
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), hw && filter && !IsDlgButtonChecked(m_hWnd, IDC_PALTEX));
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO), hw && filter && (ogl || !IsDlgButtonChecked(m_hWnd, IDC_PALTEX)));
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO_TEXT), hw && filter && !IsDlgButtonChecked(m_hWnd, IDC_PALTEX));
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EnableWindow(GetDlgItem(m_hWnd, IDC_AFCOMBO_TEXT), hw && filter && (ogl || !IsDlgButtonChecked(m_hWnd, IDC_PALTEX)));
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}
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}
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND_UNIT), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND_UNIT), ogl && hw);
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