mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Ensure tex shuffles, masking are render target draws.
Fixes Castlevania Curse of Darkness crashing.
This commit is contained in:
parent
79a882d18b
commit
b94a232b31
|
@ -5233,6 +5233,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
|||
|
||||
m_prim_overlap = PrimitiveOverlap();
|
||||
|
||||
if (rt)
|
||||
EmulateTextureShuffleAndFbmask(rt, tex);
|
||||
|
||||
const GSDevice::FeatureSupport features = g_gs_device->Features();
|
||||
|
|
Loading…
Reference in New Issue