diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 36233d6041..fa3e92248d 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -873,8 +873,6 @@ SCAJ-20010: SCAJ-20011: name: "Armored Core 3 - Silent Line" region: "NTSC-HK" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. partialTargetInvalidation: 1 # Fixes corrupted textures. @@ -8286,8 +8284,6 @@ SCPS-55013: SCPS-55014: name: "Armored Core 3" region: "NTSC-J" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. @@ -15055,8 +15051,6 @@ SLES-51398: SLES-51399: name: "Armored Core 3" region: "PAL-E" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. @@ -16674,8 +16668,6 @@ SLES-52203: name: "Armored Core 3 - Silent Line" region: "PAL-E" compat: 5 - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. partialTargetInvalidation: 1 # Fixes corrupted textures. @@ -26434,8 +26426,6 @@ SLKA-25039: SLKA-25041: name: "Armored Core 3 - Silent Line" region: "NTSC-K" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. partialTargetInvalidation: 1 # Fixes corrupted textures. @@ -40368,8 +40358,6 @@ SLPM-67523: SLPM-67524: name: "Armored Core 3" region: "NTSC-K" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. @@ -43148,8 +43136,6 @@ SLPS-25112: name: "Armored Core 3" region: "NTSC-J" compat: 5 - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. @@ -43383,8 +43369,6 @@ SLPS-25168: SLPS-25169: name: "Armored Core 3 - Silent Line" region: "NTSC-J" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. partialTargetInvalidation: 1 # Fixes corrupted textures. @@ -47096,8 +47080,6 @@ SLPS-73416: SLPS-73417: name: "Armored Core 3 [PlayStation 2 The Best]" region: "NTSC-J" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. @@ -47115,8 +47097,6 @@ SLPS-73419: SLPS-73420: name: "Armored Core 3 - Silent Line [PlayStation 2 The Best]" region: "NTSC-J" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. partialTargetInvalidation: 1 # Fixes corrupted textures. @@ -49066,8 +49046,6 @@ SLUS-20434: SLUS-20435: name: "Armored Core 3" region: "NTSC-U" - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. @@ -50129,8 +50107,6 @@ SLUS-20644: name: "Armored Core 3 - Silent Line" region: "NTSC-U" compat: 5 - roundModes: - eeRoundMode: 0 # Fixes Z-Fighting. gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. partialTargetInvalidation: 1 # Fixes corrupted textures.