gsdx hw: remove dead code

This commit is contained in:
Gregory Hainaut 2016-05-03 08:52:35 +02:00
parent f4566acfa5
commit b8b0a0d662
1 changed files with 2 additions and 9 deletions

View File

@ -392,15 +392,8 @@ void GSRendererHW::Draw()
GL_INS("Double downscale effect detected"); GL_INS("Double downscale effect detected");
m_double_downscale = true; m_double_downscale = true;
} else if ((m_context->TEX0.PSM == PSM_PSMT8) && single_page) { } else if ((m_context->TEX0.PSM == PSM_PSMT8) && single_page) {
if (m_channel_shuffle) { GL_INS("Channel shuffle effect detected");
GL_INS("Channel shuffle effect detected SKIP"); m_channel_shuffle = true;
GL_POP();
s_n += 3; // Keep it sync with SW renderer
return;
} else {
GL_INS("Channel shuffle effect detected");
m_channel_shuffle = true;
}
} else { } else {
GL_INS("Special post-processing effect not supported"); GL_INS("Special post-processing effect not supported");
m_channel_shuffle = false; m_channel_shuffle = false;