GSdx-gui: Update Large Framebuffer tooltip.

Include games that don't play well with the option (cause ram/vram
spikes).
This commit is contained in:
lightningterror 2018-12-08 14:48:55 +01:00
parent 4da3f567f4
commit b6d06f53d6
1 changed files with 3 additions and 1 deletions

View File

@ -201,7 +201,9 @@ const char* dialog_message(int ID, bool* updateText) {
"\n\nThis hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load.\n\nIt helps snowblind engine games."; "\n\nThis hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load.\n\nIt helps snowblind engine games.";
case IDC_LARGE_FB: case IDC_LARGE_FB:
return "Allocate a large framebuffer to be compliant with GS memory (Prevents FMV flickering).\n" return "Allocate a large framebuffer to be compliant with GS memory (Prevents FMV flickering).\n"
"It increases GPU/memory requirements."; "It increases GPU/memory requirements.\n\n"
"Note: It shold be disabled for Armored Core, Destroy All Humans, and Gran Turismo.\n"
"It can amplify RAM/VRAM spikes. Other games might be affected as well.";
default: default:
if (updateText) if (updateText)
*updateText = false; *updateText = false;