mirror of https://github.com/PCSX2/pcsx2.git
More patch stuff. inifile_read gets passed a wxString now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2138 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -487,35 +487,21 @@ void inifile_process( FILE * f1 )
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// This routine creates a pnach filename from the games crc,
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// loads it, and passes it to inisection_process to be parsed.
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void inifile_read( const char* name )
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void inifile_read(wxString name )
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{
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FILE* f1;
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char buffer[ 1024 ];
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wxCharBuffer buffer;
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patchnumber = 0;
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#ifdef _WIN32
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sprintf( buffer, "patches\\%s.pnach", name );
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#else
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sprintf( buffer, "patches/%s.pnach", name );
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#endif
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buffer = Path::Combine(L"patches", name + L".pnach").ToUTF8();
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f1 = fopen( buffer, "rt" );
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#ifndef _WIN32
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if( !f1 )
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{
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// try all upper case because linux is case sensitive
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char* pstart = buffer+8;
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char* pend = buffer+strlen(buffer);
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while(pstart != pend )
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{
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// stop at the first . since we only want to update the hex
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if( *pstart == '.' ) break;
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*pstart = toupper(*pstart);
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*pstart++;
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}
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name = name.MakeUpper();
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buffer = Path::Combine(L"patches", name + L".pnach").ToUTF8();
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f1 = fopen(buffer, "rt");
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}
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#endif
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@ -598,7 +584,7 @@ void ApplyPatch(int place)
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void InitPatch(wxString crc)
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{
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inifile_read(crc.ToUTF8());
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inifile_read(crc);
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Console.WriteLn("patchnumber: %d", patchnumber);
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ApplyPatch(0);
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}
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@ -47,7 +47,6 @@ struct IniPatch
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u64 data;
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};
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namespace PatchFunc
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{
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void comment( char* text1, char* text2 );
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