mirror of https://github.com/PCSX2/pcsx2.git
[ci skip] Qt: Update Base Translation.
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@ -7943,6 +7943,17 @@ TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic");
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TRANSLATE_NOOP("FullscreenUI", "Enter the name for the new memory card.");
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TRANSLATE_NOOP("FullscreenUI", "Memory card name cannot be empty.");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (8MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (16MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (32MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (64MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS1 (128KB)");
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TRANSLATE_NOOP("FullscreenUI", "Folder");
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TRANSLATE_NOOP("FullscreenUI", "Yes - Enable NTFS compression");
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TRANSLATE_NOOP("FullscreenUI", "No - Disable NTFS compression");
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TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, the log may contain more information.");
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TRANSLATE_NOOP("FullscreenUI", "Controller settings reset to default.");
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TRANSLATE_NOOP("FullscreenUI", "No input profiles available.");
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TRANSLATE_NOOP("FullscreenUI", "Create New...");
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@ -8035,6 +8046,8 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the current controller state of the system
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TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current system hardware information on the OSD.");
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TRANSLATE_NOOP("FullscreenUI", "Displays warnings when settings are enabled which may break games.");
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TRANSLATE_NOOP("FullscreenUI", "Determines where on-screen display messages are positioned.");
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TRANSLATE_NOOP("FullscreenUI", "Determines where performance statistics are positioned.");
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TRANSLATE_NOOP("FullscreenUI", "Operations");
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TRANSLATE_NOOP("FullscreenUI", "Resets configuration to defaults (excluding controller settings).");
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TRANSLATE_NOOP("FullscreenUI", "BIOS Configuration");
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@ -8047,90 +8060,51 @@ TRANSLATE_NOOP("FullscreenUI", "Sets the speed when running without fast forward
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TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the fast forward hotkey.");
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TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the slow motion hotkey.");
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TRANSLATE_NOOP("FullscreenUI", "System Settings");
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TRANSLATE_NOOP("FullscreenUI", "EE Cycle Rate");
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TRANSLATE_NOOP("FullscreenUI", "Underclocks or overclocks the emulated Emotion Engine CPU.");
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TRANSLATE_NOOP("FullscreenUI", "EE Cycle Skipping");
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TRANSLATE_NOOP("FullscreenUI", "Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.");
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TRANSLATE_NOOP("FullscreenUI", "Enable MTVU (Multi-Threaded VU1)");
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TRANSLATE_NOOP("FullscreenUI", "Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.");
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TRANSLATE_NOOP("FullscreenUI", "Thread Pinning");
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TRANSLATE_NOOP("FullscreenUI", "Pins emulation threads to CPU cores to potentially improve performance/frame time variance.");
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TRANSLATE_NOOP("FullscreenUI", "Enable Cheats");
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TRANSLATE_NOOP("FullscreenUI", "Enables loading cheats from pnach files.");
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TRANSLATE_NOOP("FullscreenUI", "Enable Host Filesystem");
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TRANSLATE_NOOP("FullscreenUI", "Enables access to files from the host: namespace in the virtual machine.");
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TRANSLATE_NOOP("FullscreenUI", "Enable Fast CDVD");
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TRANSLATE_NOOP("FullscreenUI", "Fast disc access, less loading times. Not recommended.");
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TRANSLATE_NOOP("FullscreenUI", "Enable CDVD Precaching");
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TRANSLATE_NOOP("FullscreenUI", "Loads the disc image into RAM before starting the virtual machine.");
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TRANSLATE_NOOP("FullscreenUI", "Frame Pacing/Latency Control");
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TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency");
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TRANSLATE_NOOP("FullscreenUI", "Sets the number of frames which can be queued.");
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TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing");
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TRANSLATE_NOOP("FullscreenUI", "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.");
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TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
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TRANSLATE_NOOP("FullscreenUI", "Synchronizes frame presentation with host refresh.");
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TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up emulation so that the guest refresh rate matches the host.");
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TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing");
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TRANSLATE_NOOP("FullscreenUI", "Disables PCSX2's internal frame timing, and uses host vsync instead.");
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TRANSLATE_NOOP("FullscreenUI", "Renderer");
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TRANSLATE_NOOP("FullscreenUI", "Selects the API used to render the emulated GS.");
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TRANSLATE_NOOP("FullscreenUI", "Display");
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TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio");
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TRANSLATE_NOOP("FullscreenUI", "Selects the aspect ratio to display the game content at.");
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TRANSLATE_NOOP("FullscreenUI", "FMV Aspect Ratio Override");
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TRANSLATE_NOOP("FullscreenUI", "Selects the aspect ratio for display when a FMV is detected as playing.");
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TRANSLATE_NOOP("FullscreenUI", "Deinterlacing");
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TRANSLATE_NOOP("FullscreenUI", "Selects the algorithm used to convert the PS2's interlaced output to progressive for display.");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Size");
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TRANSLATE_NOOP("FullscreenUI", "Determines the resolution at which screenshots will be saved.");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Format");
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TRANSLATE_NOOP("FullscreenUI", "Selects the format which will be used to save screenshots.");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality");
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TRANSLATE_NOOP("FullscreenUI", "Selects the quality at which screenshots will be compressed.");
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TRANSLATE_NOOP("FullscreenUI", "Vertical Stretch");
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TRANSLATE_NOOP("FullscreenUI", "Increases or decreases the virtual picture size vertically.");
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TRANSLATE_NOOP("FullscreenUI", "Crop");
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TRANSLATE_NOOP("FullscreenUI", "Crops the image, while respecting aspect ratio.");
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TRANSLATE_NOOP("FullscreenUI", "%dpx");
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TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches");
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TRANSLATE_NOOP("FullscreenUI", "Enables loading widescreen patches from pnach files.");
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TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches");
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TRANSLATE_NOOP("FullscreenUI", "Enables loading no-interlacing patches from pnach files.");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling");
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TRANSLATE_NOOP("FullscreenUI", "Smooths out the image when upscaling the console to the screen.");
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TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling");
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TRANSLATE_NOOP("FullscreenUI", "Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.");
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TRANSLATE_NOOP("FullscreenUI", "Screen Offsets");
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TRANSLATE_NOOP("FullscreenUI", "Enables PCRTC Offsets which position the screen as the game requests.");
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TRANSLATE_NOOP("FullscreenUI", "Show Overscan");
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TRANSLATE_NOOP("FullscreenUI", "Enables the option to show the overscan area on games which draw more than the safe area of the screen.");
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TRANSLATE_NOOP("FullscreenUI", "Anti-Blur");
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TRANSLATE_NOOP("FullscreenUI", "Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.");
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TRANSLATE_NOOP("FullscreenUI", "Rendering");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Multiplies the render resolution by the specified factor (upscaling).");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Selects where bilinear filtering is utilized when rendering textures.");
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TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized when rendering textures.");
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TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures.");
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TRANSLATE_NOOP("FullscreenUI", "Dithering");
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TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it.");
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TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy");
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TRANSLATE_NOOP("FullscreenUI", "Determines the level of accuracy when emulating blend modes not supported by the host graphics API.");
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TRANSLATE_NOOP("FullscreenUI", "Mipmapping");
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TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's texture mipmapping.");
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TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads");
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TRANSLATE_NOOP("FullscreenUI", "Number of threads to use in addition to the main GS thread for rasterization.");
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TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)");
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TRANSLATE_NOOP("FullscreenUI", "Force a primitive flush when a framebuffer is also an input texture.");
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TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)");
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TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1).");
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TRANSLATE_NOOP("FullscreenUI", "Hardware Fixes");
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TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes");
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TRANSLATE_NOOP("FullscreenUI", "Disables automatic hardware fixes, allowing you to set fixes manually.");
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TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Size");
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TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture decompression-like sprites.");
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@ -8185,38 +8159,23 @@ TRANSLATE_NOOP("FullscreenUI", "Lowers the GS precision to avoid gaps between pi
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TRANSLATE_NOOP("FullscreenUI", "Unscaled Palette Texture Draws");
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TRANSLATE_NOOP("FullscreenUI", "Can fix some broken effects which rely on pixel perfect precision.");
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TRANSLATE_NOOP("FullscreenUI", "Texture Replacement");
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TRANSLATE_NOOP("FullscreenUI", "Load Textures");
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TRANSLATE_NOOP("FullscreenUI", "Loads replacement textures where available and user-provided.");
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TRANSLATE_NOOP("FullscreenUI", "Asynchronous Texture Loading");
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TRANSLATE_NOOP("FullscreenUI", "Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Precache Replacements");
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TRANSLATE_NOOP("FullscreenUI", "Preloads all replacement textures to memory. Not necessary with asynchronous loading.");
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TRANSLATE_NOOP("FullscreenUI", "Replacements Directory");
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TRANSLATE_NOOP("FullscreenUI", "Folders");
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TRANSLATE_NOOP("FullscreenUI", "Texture Dumping");
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TRANSLATE_NOOP("FullscreenUI", "Dump Textures");
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TRANSLATE_NOOP("FullscreenUI", "Dumps replaceable textures to disk. Will reduce performance.");
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TRANSLATE_NOOP("FullscreenUI", "Dump Mipmaps");
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TRANSLATE_NOOP("FullscreenUI", "Includes mipmaps when dumping textures.");
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TRANSLATE_NOOP("FullscreenUI", "Dump FMV Textures");
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TRANSLATE_NOOP("FullscreenUI", "Allows texture dumping when FMVs are active. You should not enable this.");
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TRANSLATE_NOOP("FullscreenUI", "Post-Processing");
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TRANSLATE_NOOP("FullscreenUI", "FXAA");
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TRANSLATE_NOOP("FullscreenUI", "Enables FXAA post-processing shader.");
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TRANSLATE_NOOP("FullscreenUI", "Contrast Adaptive Sharpening");
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TRANSLATE_NOOP("FullscreenUI", "Enables FidelityFX Contrast Adaptive Sharpening.");
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TRANSLATE_NOOP("FullscreenUI", "CAS Sharpness");
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TRANSLATE_NOOP("FullscreenUI", "Determines the intensity the sharpening effect in CAS post-processing.");
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TRANSLATE_NOOP("FullscreenUI", "Filters");
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TRANSLATE_NOOP("FullscreenUI", "Shade Boost");
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TRANSLATE_NOOP("FullscreenUI", "Enables brightness/contrast/saturation adjustment.");
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TRANSLATE_NOOP("FullscreenUI", "Shade Boost Brightness");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts brightness. 50 is normal.");
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TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts contrast. 50 is normal.");
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TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts saturation. 50 is normal.");
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TRANSLATE_NOOP("FullscreenUI", "TV Shaders");
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TRANSLATE_NOOP("FullscreenUI", "Applies a shader which replicates the visual effects of different styles of television set.");
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TRANSLATE_NOOP("FullscreenUI", "Advanced");
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TRANSLATE_NOOP("FullscreenUI", "Skip Presenting Duplicate Frames");
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@ -8260,9 +8219,9 @@ TRANSLATE_NOOP("FullscreenUI", "If not set, this card will be considered unplugg
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TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used for this slot.");
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TRANSLATE_NOOP("FullscreenUI", "Removes the current card from the slot.");
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TRANSLATE_NOOP("FullscreenUI", "Configuration");
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TRANSLATE_NOOP("FullscreenUI", "Resets all configuration to defaults (including bindings).");
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TRANSLATE_NOOP("FullscreenUI", "Replaces these settings with a previously saved input profile.");
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TRANSLATE_NOOP("FullscreenUI", "Stores the current settings to an input profile.");
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TRANSLATE_NOOP("FullscreenUI", "Resets all configuration to defaults (including bindings).");
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TRANSLATE_NOOP("FullscreenUI", "Input Sources");
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TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers.");
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TRANSLATE_NOOP("FullscreenUI", "Provides vibration and LED control support over Bluetooth.");
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@ -8322,13 +8281,11 @@ TRANSLATE_NOOP("FullscreenUI", "I/O Processor");
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TRANSLATE_NOOP("FullscreenUI", "Enable IOP Recompiler");
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TRANSLATE_NOOP("FullscreenUI", "Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.");
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TRANSLATE_NOOP("FullscreenUI", "Savestate");
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TRANSLATE_NOOP("FullscreenUI", "Compression Method");
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TRANSLATE_NOOP("FullscreenUI", "Sets the compression algorithm for savestate.");
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TRANSLATE_NOOP("FullscreenUI", "Compression Level");
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TRANSLATE_NOOP("FullscreenUI", "Sets the compression level for savestate.");
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TRANSLATE_NOOP("FullscreenUI", "Graphics");
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TRANSLATE_NOOP("FullscreenUI", "Use Debug Device");
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TRANSLATE_NOOP("FullscreenUI", "Enables API-level validation of graphics commands.");
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TRANSLATE_NOOP("FullscreenUI", "Enable Cheats");
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TRANSLATE_NOOP("FullscreenUI", "No cheats are available for this game.");
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TRANSLATE_NOOP("FullscreenUI", "Cheat Codes");
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TRANSLATE_NOOP("FullscreenUI", "No patches are available for this game.");
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@ -8411,6 +8368,8 @@ TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achiev
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TRANSLATE_NOOP("FullscreenUI", "Displays popup messages when starting, submitting, or failing a leaderboard challenge.");
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TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achievement unlocks and leaderboard submissions.");
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TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.");
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TRANSLATE_NOOP("FullscreenUI", "Determines where achievement overlays are positioned on the screen.");
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TRANSLATE_NOOP("FullscreenUI", "Determines where achievement notification popups are positioned on the screen.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, each session will behave as if no achievements have been unlocked.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
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@ -8433,6 +8392,9 @@ TRANSLATE_NOOP("FullscreenUI", "Swaps both {}/{} (When Swap OK/Cancel is set to
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TRANSLATE_NOOP("FullscreenUI", "Slot {}");
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TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
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TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");
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TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, because the name '{}' contains one or more invalid characters.");
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TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, because another card with the name '{}' already exists.");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card '{}' created.");
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TRANSLATE_NOOP("FullscreenUI", "Failed to load '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded.");
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TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved.");
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@ -8489,6 +8451,16 @@ TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky");
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TRANSLATE_NOOP("FullscreenUI", "AMOLED");
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TRANSLATE_NOOP("FullscreenUI", "Enabled");
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TRANSLATE_NOOP("FullscreenUI", "Disabled");
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TRANSLATE_NOOP("FullscreenUI", "None");
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TRANSLATE_NOOP("FullscreenUI", "Top Left");
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TRANSLATE_NOOP("FullscreenUI", "Top Center");
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TRANSLATE_NOOP("FullscreenUI", "Top Right");
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TRANSLATE_NOOP("FullscreenUI", "Center Left");
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TRANSLATE_NOOP("FullscreenUI", "Center");
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TRANSLATE_NOOP("FullscreenUI", "Center Right");
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TRANSLATE_NOOP("FullscreenUI", "Bottom Left");
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TRANSLATE_NOOP("FullscreenUI", "Bottom Center");
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TRANSLATE_NOOP("FullscreenUI", "Bottom Right");
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TRANSLATE_NOOP("FullscreenUI", "2% [1 FPS (NTSC) / 1 FPS (PAL)]");
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TRANSLATE_NOOP("FullscreenUI", "10% [6 FPS (NTSC) / 5 FPS (PAL)]");
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TRANSLATE_NOOP("FullscreenUI", "25% [15 FPS (NTSC) / 12 FPS (PAL)]");
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@ -8520,7 +8492,6 @@ TRANSLATE_NOOP("FullscreenUI", "0 Frames (Hard Sync)");
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TRANSLATE_NOOP("FullscreenUI", "1 Frame");
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TRANSLATE_NOOP("FullscreenUI", "2 Frames");
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TRANSLATE_NOOP("FullscreenUI", "3 Frames");
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TRANSLATE_NOOP("FullscreenUI", "None");
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TRANSLATE_NOOP("FullscreenUI", "Extra + Preserve Sign");
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TRANSLATE_NOOP("FullscreenUI", "Full");
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TRANSLATE_NOOP("FullscreenUI", "Extra");
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@ -8586,6 +8557,7 @@ TRANSLATE_NOOP("FullscreenUI", "Disable Readbacks (Synchronize GS Thread)");
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TRANSLATE_NOOP("FullscreenUI", "Unsynchronized (Non-Deterministic)");
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TRANSLATE_NOOP("FullscreenUI", "Disabled (Ignore Transfers)");
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TRANSLATE_NOOP("FullscreenUI", "Screen Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution (Aspect Uncorrected)");
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TRANSLATE_NOOP("FullscreenUI", "PNG");
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TRANSLATE_NOOP("FullscreenUI", "JPEG");
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@ -8635,10 +8607,6 @@ TRANSLATE_NOOP("FullscreenUI", "NxAGSS");
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TRANSLATE_NOOP("FullscreenUI", "Uncompressed");
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TRANSLATE_NOOP("FullscreenUI", "LZMA (xz)");
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TRANSLATE_NOOP("FullscreenUI", "Zstandard (zst)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (8MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (16MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (32MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS2 (64MB)");
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TRANSLATE_NOOP("FullscreenUI", "PS1");
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TRANSLATE_NOOP("FullscreenUI", "Negative");
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TRANSLATE_NOOP("FullscreenUI", "Positive");
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@ -8721,12 +8689,66 @@ TRANSLATE_NOOP("FullscreenUI", "Show Inputs");
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TRANSLATE_NOOP("FullscreenUI", "Show Frame Times");
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TRANSLATE_NOOP("FullscreenUI", "Show Hardware Info");
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TRANSLATE_NOOP("FullscreenUI", "Warn About Unsafe Settings");
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TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position");
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TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position");
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TRANSLATE_NOOP("FullscreenUI", "Reset Settings");
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TRANSLATE_NOOP("FullscreenUI", "Change Search Directory");
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TRANSLATE_NOOP("FullscreenUI", "Fast Boot");
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TRANSLATE_NOOP("FullscreenUI", "Normal Speed");
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TRANSLATE_NOOP("FullscreenUI", "Fast Forward Speed");
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TRANSLATE_NOOP("FullscreenUI", "Slow Motion Speed");
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TRANSLATE_NOOP("FullscreenUI", "EE Cycle Rate");
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TRANSLATE_NOOP("FullscreenUI", "EE Cycle Skipping");
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TRANSLATE_NOOP("FullscreenUI", "Enable MTVU (Multi-Threaded VU1)");
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TRANSLATE_NOOP("FullscreenUI", "Thread Pinning");
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TRANSLATE_NOOP("FullscreenUI", "Enable Host Filesystem");
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TRANSLATE_NOOP("FullscreenUI", "Enable Fast CDVD");
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TRANSLATE_NOOP("FullscreenUI", "Enable CDVD Precaching");
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TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency");
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TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing");
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TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
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TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate");
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TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio");
|
||||
TRANSLATE_NOOP("FullscreenUI", "FMV Aspect Ratio Override");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Deinterlacing");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screenshot Size");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screenshot Format");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Vertical Stretch");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Crop");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Screen Offsets");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Show Overscan");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Anti-Blur");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Dithering");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Mipmapping");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Load Textures");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Asynchronous Texture Loading");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Precache Replacements");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Replacements Directory");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Dump Textures");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Dump Mipmaps");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Dump FMV Textures");
|
||||
TRANSLATE_NOOP("FullscreenUI", "FXAA");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Contrast Adaptive Sharpening");
|
||||
TRANSLATE_NOOP("FullscreenUI", "CAS Sharpness");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Shade Boost");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Shade Boost Brightness");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation");
|
||||
TRANSLATE_NOOP("FullscreenUI", "TV Shaders");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Output Volume");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Mute All Sound");
|
||||
|
@ -8739,9 +8761,11 @@ TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Create Memory Card");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Folder Memory Card Filter");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Create");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Memory Card Type");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use NTFS Compression?");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Load Profile");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Save Profile");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Create");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source");
|
||||
TRANSLATE_NOOP("FullscreenUI", "SDL DualShock 4 / DualSense Enhanced Mode");
|
||||
TRANSLATE_NOOP("FullscreenUI", "SDL DualSense Player LED");
|
||||
|
@ -8786,6 +8810,9 @@ TRANSLATE_NOOP("FullscreenUI", "Log Timestamps");
|
|||
TRANSLATE_NOOP("FullscreenUI", "EE Console");
|
||||
TRANSLATE_NOOP("FullscreenUI", "IOP Console");
|
||||
TRANSLATE_NOOP("FullscreenUI", "CDVD Verbose Reads");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Compression Method");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Compression Level");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Use Debug Device");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Resume Game");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Game Properties");
|
||||
|
@ -8827,6 +8854,8 @@ TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode");
|
|||
TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Overlay Position");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Notification Position");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Encore Mode");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Test Unofficial Achievements");
|
||||
|
|
Loading…
Reference in New Issue