From b643675d07f683d2327f96cf0d3fdb47f7ed8f77 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Sun, 13 Jul 2025 00:02:39 +0000 Subject: [PATCH] [ci skip] Qt: Update Base Translation. --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 6271 ++++++++++++++------------ pcsx2/ImGui/FullscreenUI.cpp | 157 +- 2 files changed, 3447 insertions(+), 2981 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index f8597dc117..a27e4a53ff 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -168,25 +168,25 @@ Do you want to enable hardcore mode? AchievementSettingsWidget - + Enable Achievements - + Enable Hardcore Mode - + Test Unofficial Achievements - + Enable Sound Effects @@ -202,18 +202,18 @@ Do you want to enable hardcore mode? - + Account - - + + Login... - + View Profile... @@ -224,181 +224,285 @@ Do you want to enable hardcore mode? - + Enable Spectator Mode - + Enable Encore Mode - + Show Achievement Notifications - + Show Leaderboard Notifications - - - Enable In-Game Overlays + + Overlay Settings + + Top Left + + + + + + Top Center + + + + + + Top Right + + + + + + Center Left + + + + + + Center + + + + + + Center Right + + + + + + Bottom Left + + + + + + Bottom Center + + + + + Bottom Right (Default) + + + + + Notification Position: + + + + + None + + + + + Top Left (Default) + + + + + + Bottom Right + + + + + Overlay Position: + + + + + + Enable In-Game Overlays + + + + Sound Effects - - - + + + Browse... - - - + + + Reset - + Achievement Unlock Sound - - - + + + Preview - + Notification Sound - + Leaderboard Submit Sound - + Username: Login token generated at: - + Game Info - + <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> - - - - - + + + + + Unchecked - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - - - + + + Checked - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + Displays popup messages on events such as achievement unlocks and game completion. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + Custom Sound Effect - + Any - + Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard. - + + Overlay Position + + + + + Determines where achievement overlays are positioned on the screen. + + + + + Notification Position + + + + + Determines where achievement notification popups are positioned on the screen. + + + + When enabled, each session will behave as if no achievements have been unlocked. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - - + + %n seconds @@ -406,18 +510,18 @@ Login token generated at: - + Username: %1 Login token generated on %2. - + Logout - + Not Logged In. @@ -425,33 +529,33 @@ Login token generated on %2. Achievements - + Hardcore mode will be enabled on system reset. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. - + {} (Hardcore Mode) - + {0}, {1}. - + You have unlocked {} of %n achievements Achievement popup @@ -460,7 +564,7 @@ Login token generated on %2. - + and earned {} of %n points Achievement popup @@ -469,22 +573,22 @@ Login token generated on %2. - + {} (Unofficial) - + Mastered {} - + {0}, {1} - + %n achievements Mastery popup @@ -493,7 +597,7 @@ Login token generated on %2. - + %n points Mastery popup @@ -502,264 +606,264 @@ Login token generated on %2. - + Leaderboard attempt started. - + Leaderboard attempt failed. - + Your Time: {}{} - + Your Score: {}{} - + Your Value: {}{} - + (Submitting) - + Achievements Disconnected - + An unlock request could not be completed. We will keep retrying to submit this request. - + Achievements Reconnected - + All pending unlock requests have completed. - + Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode - + Active Challenge Achievements - + (Hardcore Mode) - + You have unlocked all achievements and earned {} points! - - + + Leaderboard Download Failed - + Your Time: {0} (Best: {1}) - + Your Score: {0} (Best: {1}) - + Your Value: {0} (Best: {1}) - + {0} Leaderboard Position: {1} of {2} - + Server error in {0}: {1} - + Yes - + No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown - + Locked - + Unlocked - + Unsupported - + Unofficial - + Recently Unlocked - + Active Challenges - + Almost There - + {} points - + {} point - + XXX points - + Unlocked: {} - + This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best - + Show Nearby - + Rank - + Name - + Time - + Score - + Value - + Date Submitted - + Downloading leaderboard data, please wait... - - + + Loading... - - + + This game has no achievements. - + Failed to read executable from disc. Achievements disabled. @@ -2227,18 +2331,6 @@ Leaderboard Position: {1} of {2} -- - - - - Enabled - - - - - - Disabled - - Read @@ -5004,32 +5096,32 @@ Do you want to overwrite? - + Parameters - + Registers - + Saved Addresses - + Stack - + Threads - + Modules @@ -6183,28 +6275,31 @@ The URL was: %1 - + + Browse... - + + Open... - + + Reset @@ -6214,25 +6309,35 @@ The URL was: %1 - + Cheats Directory - + Used for storing .pnach files containing game cheats. - + Covers Directory - + Used for storing covers in the game grid/Big Picture UIs. + + + Video Dumping Directory + + + + + Used for storing video captures. + + Snapshots Directory @@ -6244,12 +6349,12 @@ The URL was: %1 - + Save States Directory - + Used for storing save states. @@ -6257,791 +6362,791 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio Override - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + VMManager - + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? - + Enable Hardcore Mode - + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. @@ -7050,692 +7155,702 @@ Do you want to enable hardcore mode? - + The selected input profile will be used for this game. - + Shared - + Input Profile - + Appearance - + Selects the color style to be used for Big Picture Mode. - + When Big Picture mode is started, the game list will be displayed instead of the main menu. - + Show a save state selector UI when switching slots instead of showing a notification bubble. - + Integration - + Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active input recording status. - + Shows the currently active video capture status. - + Shows a visual history of frame times in the upper-left corner of the display. - + Shows the current system hardware information on the OSD. - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + GPU Target CLUT - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Native Scaling - + Attempt to do rescaling at native resolution. - + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + + OSD Messages Position + + + + + OSD Performance Position + + + + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + Savestate - + Compression Method - + Sets the compression algorithm for savestate. - + Compression Level - + Sets the compression level for savestate. - + Version: %s - + RetroAchievements - + Username - + Password - + Logging in... - + {:%H:%M} - + Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons - + Slot {} - + {0} Slot {1} - + Login failed. Error: {} @@ -7743,3113 +7858,3257 @@ Please check your username and password, and try again. - + Dark - + Light - + Grey Matter - + Untouched Lagoon - + Baby Pastel - + Pizza Time! - + PCSX2 Blue - + Scarlet Devil - + Violet Angel - + Cobalt Sky - + AMOLED - + Enabled - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + WebP - + Align to Native - + Align to Native - with Texture Offset - + Aggressive - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Deflate64 - + Zstandard - + LZMA2 - + Low (Fast) - + Medium (Recommended) - + Very High (Slow, Not Recommended) - + Change Selection - + Select - + Parent Directory - + Enter Value - + About - + Toggle Fullscreen - + Navigate - + Load Global State - + Change Page - + Return To Game - + Select State - + Select Game - + Change View - + Launch Options - + Create Save State Backups - + Show PCSX2 Version - + Show Input Recording Status - + Show Video Capture Status - + Show Frame Times - + Show Hardware Info - + Create Memory Card - + Configuration - + Start Game - + Launch a game from a file, disc, or starts the console without any disc inserted. - + Changes settings for the application. - + Return to desktop mode, or exit the application. - + Back - + Return to the previous menu. - + Exit PCSX2 - + Completely exits the application, returning you to your desktop. - + Desktop Mode - + Exits Big Picture mode, returning to the desktop interface. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Error - + Pauses the emulator when a controller with bindings is disconnected. - + Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Controls the volume of the audio played on the host. - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + Uses {} as confirm when using a controller - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + Please enter your user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - - Extra + Preserve Sign - - - - - Full - - - - - Extra - - - - - Automatic (Default) - - - - - Direct3D 11 - - - - - Direct3D 12 - - - - - OpenGL - - - - - Vulkan - - - - - Metal - - - - - Software - - - - - Null - - - - - Off - - - - - Bilinear (Smooth) - - - - - Bilinear (Sharp) - - - - - Weave (Top Field First, Sawtooth) - - - - - Weave (Bottom Field First, Sawtooth) - - - - - Bob (Top Field First) - - - - - Bob (Bottom Field First) - - - - - Blend (Top Field First, Half FPS) - - - - - Blend (Bottom Field First, Half FPS) - - - - - Adaptive (Top Field First) - - - - - Adaptive (Bottom Field First) - - - - - Native (PS2) - - - - - Nearest - - - - - Bilinear (Forced) - - - - - Bilinear (PS2) - - - - - Bilinear (Forced excluding sprite) - - - - - Off (None) - - - - - Trilinear (PS2) - - - - - Trilinear (Forced) - - - - - Scaled - - - - - Unscaled (Default) - - - - - Minimum - - - - - Basic (Recommended) - - - - - Medium - - - - - High - - - - - Full (Slow) - - - - - Maximum (Very Slow) - - - - - Off (Default) - - - - - 2x - - - - - 4x - - - - - 8x - - - - - 16x - - - - - Partial - - - - - Full (Hash Cache) - - - - - Force Disabled - - - - - Force Enabled - - - - - Accurate (Recommended) - - - - - Disable Readbacks (Synchronize GS Thread) - - - - - Unsynchronized (Non-Deterministic) - - - - - Disabled (Ignore Transfers) - - - - - Screen Resolution - - - - - Internal Resolution (Aspect Uncorrected) - - - - - Load/Save State - - - - - WARNING: Memory Card Busy - - - - - Cannot show details for games which were not scanned in the game list. - - - - - Theme - - - - - Default To Game List - - - - - Pause On Controller Disconnection - - - - - Use Save State Selector - - - - - Swap OK/Cancel in Big Picture Mode - - - - - SDL DualSense Player LED - - - - - Press To Toggle - - - - - Deadzone - - - - - Full Boot - - - - - Achievement Notifications - - - - - Leaderboard Notifications - - - - - Enable In-Game Overlays - - - - - Encore Mode - - - - - Spectator Mode - - - - - PNG - - - - - - - - - - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - - - - - Removes the current card from the slot. - - - - - Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - - - - - {} Frames - - - - - No Deinterlacing - - - - - Force 32bit - - - - - JPEG - - - - - 0 (Disabled) - - - - - 1 (64 Max Width) - - - - - 2 (128 Max Width) - - - - - 3 (192 Max Width) - - - - - 4 (256 Max Width) - - - - - 5 (320 Max Width) - - - - - 6 (384 Max Width) - - - - - 7 (448 Max Width) - - - - - 8 (512 Max Width) - - - - - 9 (576 Max Width) - - - - - 10 (640 Max Width) - - - - - Sprites Only - - - - - Sprites/Triangles - - - - - Blended Sprites/Triangles - - - - - 1 (Normal) - - - - - 2 (Aggressive) - - - - - Inside Target - - - - - Merge Targets - - - - - Normal (Vertex) - - - - - Special (Texture) - - - - - Special (Texture - Aggressive) - - - - - Half - - - - - Force Bilinear - - - - - Force Nearest - - - - - Disabled (Default) - - - - - Enabled (Sprites Only) - - - - - Enabled (All Primitives) - - - - - None (Default) - - - - - Sharpen Only (Internal Resolution) - - - - - Sharpen and Resize (Display Resolution) - - - - - Scanline Filter - - - - - Diagonal Filter - - - - - Triangular Filter - - - - - Wave Filter - - - - - Lottes CRT - - - - - 4xRGSS - - - - - NxAGSS - - - - - Uncompressed - - - - - LZMA (xz) - - - - - Zstandard (zst) - - - - - PS2 (8MB) - - - - - PS2 (16MB) - - - - - PS2 (32MB) - - - - - PS2 (64MB) - - - - - PS1 - - - - - Negative - - - + - Positive + Top Left + - Chop/Zero (Default) - - - - - Game Grid - - - - - Game List - - - - - Game List Settings - - - - - Type - - - - - Serial - - - - - Title - - - - - File Title - - - - - CRC - - - - - Time Played - - - - - Last Played - - - - - Size - - - - - Select Disc Image - - - - - Select Disc Drive - - - - - Start File - - - - - Start BIOS - - - - - Start Disc - - - - - Exit - - - - - Set Input Binding - - - - - Region - - - - - Compatibility Rating - - - - - Path - - - - - Disc Path - - - - - Select Disc Path - - - - - Copy Settings - - - - - Clear Settings - - - - - Inhibit Screensaver - - - - - Enable Discord Presence - - - - - Pause On Start - - - - - Pause On Focus Loss - - - - - Pause On Menu - - - - - Confirm Shutdown - - - - - Save State On Shutdown - - - - - Start Fullscreen - - - - - Double-Click Toggles Fullscreen - - - - - Hide Cursor In Fullscreen - - - - - OSD Scale - - - - - Show Messages - - - - - Show Speed - - - - - Show FPS - - - - - Show CPU Usage - - - - - Show GPU Usage - - - - - Show Resolution - - - - - Show GS Statistics - - - - - Show Status Indicators - - - - - Show Settings - - - - - Show Inputs - - - - - Warn About Unsafe Settings - - - - - Reset Settings - - - - - Change Search Directory - - - - - Fast Boot - - - - - Output Volume - - - - - Memory Card Directory - - - - - Folder Memory Card Filter - - - - - Create - - - - - Cancel - - - - - Load Profile - - - - - Save Profile - - - - - Enable SDL Input Source - - - - - SDL DualShock 4 / DualSense Enhanced Mode - - - - - SDL Raw Input - - - - - Enable XInput Input Source - - - - - Enable Console Port 1 Multitap - - - - - Enable Console Port 2 Multitap - - - - - Controller Port {}{} - - - - - Controller Port {} - - - - - Controller Type - - - - - Automatic Mapping - - - - - Controller Port {}{} Macros - - - - - Controller Port {} Macros - - - - - Macro Button {} - - - - - Buttons - - - - - Frequency - - - - - Use Legacy Nintendo Layout in Big Picture Mode - - - - - Pressure - - - - - Controller Port {}{} Settings - - - - - Controller Port {} Settings - - - - - USB Port {} - - - - - Device Type - - - - - Device Subtype - - - - - {} Bindings - - - - - Clear Bindings - - - - - {} Settings - - - - - Cache Directory - - - - - Covers Directory - - - - - Snapshots Directory - - - - - Save States Directory - - - - - Game Settings Directory - - - - - Input Profile Directory - - - - - Cheats Directory - - - - - Patches Directory - - - - - Texture Replacements Directory - - - - - Video Dumping Directory - - - - - Resume Game - - - - - Toggle Frame Limit - - - - - Game Properties - - - - - Achievements - - - - - Save Screenshot - - - - - Switch To Software Renderer - - - - - Switch To Hardware Renderer - - - - - Change Disc - - - - - Close Game - - - - - Exit Without Saving - - - - - Back To Pause Menu - - - - - Exit And Save State - - - - - Leaderboards - - - - - Delete Save - - - - - Close Menu - - - - - Delete State - - - - - Default Boot - - - - - Incompatible Save State - - - - - Reset Play Time - - - - - Add Search Directory - - - - - Open in File Browser - - - - - Disable Subdirectory Scanning - - - - - Enable Subdirectory Scanning - - - - - Remove From List - - - - - Default View - - - - - Sort By - - - - - Sort Reversed - - - - - Scan For New Games - - - - - Rescan All Games - - - - - Website - - - - - Support Forums - - - - - GitHub Repository - - - - - License - - - - - Close - - - - - RAIntegration is being used instead of the built-in achievements implementation. + Top Center - Enable Achievements + + Top Right - - Hardcore Mode + + + Center Left - - Sound Effects + + + Center - - Test Unofficial Achievements + + + Center Right - - Notification Sound + + + Bottom Left - - Select Notification Sound + + + Bottom Center - - Unlock Sound + + + Bottom Right - - Select Unlock Sound + + Enter the name for the new memory card. + + + + + Memory card name cannot be empty. + + + + + PS1 (128KB) + + + + + Folder + + + + + Yes - Enable NTFS compression + + + + + No - Disable NTFS compression + + + + + Failed to create the Memory Card, the log may contain more information. + + + + + Determines where on-screen display messages are positioned. + + + + + Determines where performance statistics are positioned. + + + + + Determines where achievement overlays are positioned on the screen. + + + + + Determines where achievement notification popups are positioned on the screen. + + + + + Failed to create the Memory Card, because the name '{}' contains one or more invalid characters. + + + + + Failed to create the Memory Card, because another card with the name '{}' already exists. + + + + + Memory Card '{}' created. + + + + + Extra + Preserve Sign + + + + + Full + + + + + Extra + + + + + Automatic (Default) + + + + + Direct3D 11 + + + + + Direct3D 12 + + + + + OpenGL + + + + + Vulkan + + + + + Metal + + + + + Software + + + + + Null + + + + + Off + + + + + Bilinear (Smooth) + + + + + Bilinear (Sharp) + + + + + Weave (Top Field First, Sawtooth) + + + + + Weave (Bottom Field First, Sawtooth) + + + + + Bob (Top Field First) + + + + + Bob (Bottom Field First) + + + + + Blend (Top Field First, Half FPS) + + + + + Blend (Bottom Field First, Half FPS) + + + + + Adaptive (Top Field First) + + + + + Adaptive (Bottom Field First) + + + + + Native (PS2) + + + + + Nearest + + + + + Bilinear (Forced) + + + + + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) + + + + + Off (None) + + + + + Trilinear (PS2) + + + + + Trilinear (Forced) + + + + + Scaled + + + + + Unscaled (Default) + + + + + Minimum + + + + + Basic (Recommended) + + + + + Medium + + + + + High + + + + + Full (Slow) + + + + + Maximum (Very Slow) + + + + + Off (Default) + + + + + 2x + + + + + 4x + + + + + 8x + + + + + 16x + + + + + Partial + + + + + Full (Hash Cache) + + + + + Force Disabled + + + + + Force Enabled + + + + + Accurate (Recommended) + + + + + Disable Readbacks (Synchronize GS Thread) + + + + + Unsynchronized (Non-Deterministic) + + + + + Disabled (Ignore Transfers) + + + + + Screen Resolution + + + + + Internal Resolution (Aspect Uncorrected) + + + + + Load/Save State - Leaderboard Submit Sound - - - - - Select Leaderboard Submit Sound - - - - - Username: {} - - - - - Login token generated on {} - - - - - Logout - - - - - Not Logged In - - - - - Login - - - - - Game: {0} ({1}) + WARNING: Memory Card Busy - Rich presence inactive or unsupported. - - - - - Game not loaded or no RetroAchievements available. - - - - - Card Enabled + Cannot show details for games which were not scanned in the game list. - Card Name + Theme + Default To Game List + + + + + Pause On Controller Disconnection + + + + + Use Save State Selector + + + + + Swap OK/Cancel in Big Picture Mode + + + + + SDL DualSense Player LED + + + + + Press To Toggle + + + + + Deadzone + + + + + Full Boot + + + + + Achievement Notifications + + + + + Leaderboard Notifications + + + + + Enable In-Game Overlays + + + + + Encore Mode + + + + + Spectator Mode + + + + + PNG + + + + + - + + + + + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. + + + + + Removes the current card from the slot. + + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + + + + + {} Frames + + + + + No Deinterlacing + + + + + Force 32bit + + + + + JPEG + + + + + 0 (Disabled) + + + + + 1 (64 Max Width) + + + + + 2 (128 Max Width) + + + + + 3 (192 Max Width) + + + + + 4 (256 Max Width) + + + + + 5 (320 Max Width) + + + + + 6 (384 Max Width) + + + + + 7 (448 Max Width) + + + + + 8 (512 Max Width) + + + + + 9 (576 Max Width) + + + + + 10 (640 Max Width) + + + + + Sprites Only + + + + + Sprites/Triangles + + + + + Blended Sprites/Triangles + + + + + 1 (Normal) + + + + + 2 (Aggressive) + + + + + Inside Target + + + + + Merge Targets + + + + + Normal (Vertex) + + + + + Special (Texture) + + + + + Special (Texture - Aggressive) + + + + + Half + + + + + Force Bilinear + + + + + Force Nearest + + + + + Disabled (Default) + + + + + Enabled (Sprites Only) + + + + + Enabled (All Primitives) + + + + + None (Default) + + + + + Sharpen Only (Internal Resolution) + + + + + Sharpen and Resize (Display Resolution) + + + + + Scanline Filter + + + + + Diagonal Filter + + + + + Triangular Filter + + + + + Wave Filter + + + + + Lottes CRT + + + + + 4xRGSS + + + + + NxAGSS + + + + + Uncompressed + + + + + LZMA (xz) + + + + + Zstandard (zst) + + + + + PS2 (8MB) + + + + + PS2 (16MB) + + + + + PS2 (32MB) + + + + + PS2 (64MB) + + + + + PS1 + + + + + Negative + + + + + Positive + + + + + Chop/Zero (Default) + + + + + Game Grid + + + + + Game List + + + + + Game List Settings + + + + + Type + + + + + Serial + + + + + Title + + + + + File Title + + + + + CRC + + + + + Time Played + + + + + Last Played + + + + + Size + + + + + Select Disc Image + + + + + Select Disc Drive + + + + + Start File + + + + + Start BIOS + + + + + Start Disc + + + + + Exit + + + + + Set Input Binding + + + + + Region + + + + + Compatibility Rating + + + + + Path + + + + + Disc Path + + + + + Select Disc Path + + + + + Copy Settings + + + + + Clear Settings + + + + + Inhibit Screensaver + + + + + Enable Discord Presence + + + + + Pause On Start + + + + + Pause On Focus Loss + + + + + Pause On Menu + + + + + Confirm Shutdown + + + + + Save State On Shutdown + + + + + Start Fullscreen + + + + + Double-Click Toggles Fullscreen + + + + + Hide Cursor In Fullscreen + + + + + OSD Scale + + + + + Show Messages + + + + + Show Speed + + + + + Show FPS + + + + + Show CPU Usage + + + + + Show GPU Usage + + + + + Show Resolution + + + + + Show GS Statistics + + + + + Show Status Indicators + + + + + Show Settings + + + + + Show Inputs + + + + + Warn About Unsafe Settings + + + + + Reset Settings + + + + + Change Search Directory + + + + + Fast Boot + + + + + Output Volume + + + + + Memory Card Directory + + + + + Folder Memory Card Filter + + + + + Create + + + + + Cancel + + + + + Load Profile + + + + + Save Profile + + + + + Enable SDL Input Source + + + + + SDL DualShock 4 / DualSense Enhanced Mode + + + + + SDL Raw Input + + + + + Enable XInput Input Source + + + + + Enable Console Port 1 Multitap + + + + + Enable Console Port 2 Multitap + + + + + Controller Port {}{} + + + + + Controller Port {} + + + + + Controller Type + + + + + Automatic Mapping + + + + + Controller Port {}{} Macros + + + + + Controller Port {} Macros + + + + + Macro Button {} + + + + + Buttons + + + + + Frequency + + + + + Use Legacy Nintendo Layout in Big Picture Mode + + + + + Memory Card Type + + + + + Use NTFS Compression? + + + + + Pressure + + + + + Controller Port {}{} Settings + + + + + Controller Port {} Settings + + + + + USB Port {} + + + + + Device Type + + + + + Device Subtype + + + + + {} Bindings + + + + + Clear Bindings + + + + + {} Settings + + + + + Cache Directory + + + + + Covers Directory + + + + + Snapshots Directory + + + + + Save States Directory + + + + + Game Settings Directory + + + + + Input Profile Directory + + + + + Cheats Directory + + + + + Patches Directory + + + + + Texture Replacements Directory + + + + + Video Dumping Directory + + + + + Resume Game + + + + + Toggle Frame Limit + + + + + Game Properties + + + + + Achievements + + + + + Save Screenshot + + + + + Switch To Software Renderer + + + + + Switch To Hardware Renderer + + + + + Change Disc + + + + + Close Game + + + + + Exit Without Saving + + + + + Back To Pause Menu + + + + + Exit And Save State + + + + + Leaderboards + + + + + Delete Save + + + + + Close Menu + + + + + Delete State + + + + + Default Boot + + + + + Incompatible Save State + + + + + Reset Play Time + + + + + Add Search Directory + + + + + Open in File Browser + + + + + Disable Subdirectory Scanning + + + + + Enable Subdirectory Scanning + + + + + Remove From List + + + + + Default View + + + + + Sort By + + + + + Sort Reversed + + + + + Scan For New Games + + + + + Rescan All Games + + + + + Website + + + + + Support Forums + + + + + GitHub Repository + + + + + License + + + + + Close + + + + + RAIntegration is being used instead of the built-in achievements implementation. + + + + + Enable Achievements + + + + + Hardcore Mode + + + + + Sound Effects + + + + + Overlay Position + + + + + Notification Position + + + + + Test Unofficial Achievements + + + + + Notification Sound + + + + + Select Notification Sound + + + + + Unlock Sound + + + + + Select Unlock Sound + + + + + Leaderboard Submit Sound + + + + + Select Leaderboard Submit Sound + + + + + Username: {} + + + + + Login token generated on {} + + + + + Logout + + + + + Not Logged In + + + + + Login + + + + + Game: {0} ({1}) + + + + + Rich presence inactive or unsupported. + + + + + Game not loaded or no RetroAchievements available. + + + + + Card Enabled + + + + + Card Name + + + + Eject Card @@ -10957,12 +11216,12 @@ Do you want to load this save and continue? - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -11055,7 +11314,7 @@ Please see our official documentation for more information. GSDeviceOGL - + OpenGL renderer is not supported. Only OpenGL {}.{} was found @@ -11064,7 +11323,7 @@ Please see our official documentation for more information. GSDeviceVK - + Your GPU does not support the required Vulkan features. @@ -12481,26 +12740,26 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) - - - - + + + + - - - + + + Automatic (Default) @@ -12559,15 +12818,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - + + + None - + Bilinear (Smooth) Smooth: Refers to the texture clarity. @@ -12579,15 +12838,15 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Vertical Stretch: - - - - + + + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -12595,502 +12854,594 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Crop: - + Left: Warning: short space constraints. Abbreviate if necessary. - - - - + + + + px - + Top: Warning: short space constraints. Abbreviate if necessary. - + Right: Warning: short space constraints. Abbreviate if necessary. - + Bottom: Warning: short space constraints. Abbreviate if necessary. - - + + Screen Offsets - - + + Show Overscan - - + + Anti-Blur - + Ctrl+S - - + + Disable Interlace Offset - - Screenshot Size: - - - - + Screen Resolution - + Internal Resolution - - + + PNG - + JPEG - + Quality: - - + + Rendering - + Internal Resolution: - - + + Off - - + + Texture Filtering: - - + + Nearest - - + + Bilinear (Forced) - - - + + + Bilinear (PS2) - - + + Bilinear (Forced excluding sprite) - + Trilinear Filtering: - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Anisotropic Filtering: - + Dithering: - + Scaled - - + + Unscaled (Default) - + Blending Accuracy: - + Minimum - - + + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + + Top Left (Default) + + + + + + Top Center + + + + + Top Right + + + + + + Center Left + + + + + + Center + + + + + + Center Right + + + + + + Bottom Left + + + + + + Bottom Center + + + + + + Bottom Right + + + + + Top Left + + + + + Top Right (Default) + + + + + System Information + + + + + Performance & Stats + + + + + Settings & Inputs + + + + + Warnings For User + + + + + Media Capture + + + + + Screenshot Capture Setup + + + + + Video Recording Setup + + + + Texture Preloading: - + Partial - - + + Full (Hash Cache) - + Software Rendering Threads: - + Skip Draw Range: - - + + Disable Depth Conversion - - + + GPU Palette Conversion - - + + Manual Hardware Renderer Fixes - - + + Spin GPU During Readbacks - - + + Spin CPU During Readbacks - + threads - - - - + + + + Mipmapping - - - + + + Auto Flush - + Hardware Fixes - + Force Disabled - + Force Enabled - + CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - - + + Disable Safe Features - - + + Preload Frame Data - + Texture Inside RT - + 1 (Normal) - + 2 (Aggressive) - + Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - - - + + + Disabled (Default) - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Upscaling Fixes - + Half Pixel Offset: - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Round Sprite: - + Half - + Full - + Texture Offsets: - + X: - + Y: - - + + Merge Sprite - - + + Align Sprite @@ -13105,629 +13456,610 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Window Resolution (Aspect Corrected) - + Internal Resolution (Aspect Corrected) - + Internal Resolution (No Aspect Correction) - + WebP - + Force 32bit - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + Auto Flush: - + Enabled (Sprites Only) - + Enabled (All Primitives) - + Texture Inside RT: - + Inside Target - + Merge Targets - - + + Disable Partial Source Invalidation - - + + Read Targets When Closing - - + + Estimate Texture Region - - + + Disable Render Fixes - - + + Unscaled Palette Texture Draws - + Bilinear Dirty Upscale: - + Force Bilinear - + Force Nearest - + Texture Replacement - + Search Directory - - + Browse... - - + Open... - - + Reset - + PCSX2 will dump and load texture replacements from this directory. - + Options - - + + Dump Textures - - + + Dump Mipmaps - - + + Dump FMV Textures - - + + Load Textures - + Apply Widescreen Patches - + Apply No-Interlacing Patches - + Align to Native - + Align to Native - with Texture Offset - + Native Scaling - + Normal - + Aggressive - - + + Force Even Sprite Position - - + + Precache Textures - + Post-Processing - + Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - - - - + + + + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Sharpness: - - + + FXAA - + Filters - + TV Shader: - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost - + Brightness: - + Contrast: - + Saturation - + OSD - + On-Screen Display - + OSD Scale: - - + + Show Indicators - - + + Show Resolution - - + + Show Inputs - - + + Show GPU Usage - - + + Show Settings - - + + Show FPS - - + + Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. - - + + Extended Upscaling Multipliers - + Disable Shader Cache - + Disable Vertex Shader Expand - - + + Show Statistics - - + + Asynchronous Texture Loading - + Saturation: - - + + Show CPU Usage - - + + Warn About Unsafe Settings - - Recording - - - - - Video Dumping Directory - - - - - Capture Setup - - - - + OSD Messages Position: - - + Left (Default) - + OSD Performance Position: - - + Right (Default) - - + + Show Frame Times - - + + Show PCSX2 Version - - + + Show Hardware Info - - + + Show Input Recording Status - - + + Show Video Capture Status - - + + Show VPS - + capture - + Container: - - + + Codec: - - + + Extra Arguments - + Capture Audio - + Format: - + + Resolution: - + x - + Auto - + Capture Video - + Advanced Advanced here refers to the advanced graphics options. - + Advanced Options - + Hardware Download Mode: - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + GS Dump Compression: - + Uncompressed - + LZMA (xz) - - + + Zstandard (zst) - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -13736,56 +14068,56 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - + Allow Exclusive Fullscreen: - + Disallowed - + Allowed - + Debugging Options - + Override Texture Barriers: - + Use Debug Device - - + + Show Speed Percentages - + Disable Framebuffer Fetch @@ -13853,1130 +14185,1128 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] - - - + + + + + - - - - - - - - - + + + + + + + + + + + - - - - - - + + + + + + + - + - - - - - - + + + + + + + - - - - - - - - - - - - - - - + + + + + + + + + Unchecked - + Enable Widescreen Patches - + Automatically loads and applies widescreen patches on game start. Can cause issues. - + Enable No-Interlacing Patches - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio Override - + Software Rendering Threads - + CPU Sprite Render Size - + Software CLUT Render - + This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + + Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled - + Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. - + Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry. - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches. - + 90% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG. - + Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. - + Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. - + Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - + Forces palette texture draws to render at native resolution. - + Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. - + Applies a shader which replicates the visual effects of different styles of television sets. - + Scales the size of the onscreen OSD from 50% to 500%. - + OSD Messages Position - + OSD Statistics Position - + Shows a variety of on-screen performance data points as selected by the user. - + Shows the vsync rate of the emulator in the top-right corner of the display. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. - + Shows the current system hardware information on the OSD. - + Video Codec - + Video Format - + Video Bitrate - + 6000 kbps - + Automatic Resolution - + Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. - + Extra Video Arguments - + Audio Codec - + Audio Bitrate - + 192 kbps - + Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - + + (Default) - + 2x Native (~720px/HD) - + 3x Native (~1080px/FHD) - + 4x Native (~1440px/QHD) - + 5x Native (~1800px/QHD+) - + 6x Native (~2160px/4K UHD) - + 7x Native (~2520px) - + 8x Native (~2880px/5K UHD) - + 9x Native (~3240px) - + 10x Native (~3600px/6K UHD) - + 11x Native (~3960px) - + 12x Native (~4320px/8K UHD) - + 13x Native (~4680px) - + 14x Native (~5040px) - + 15x Native (~5400px) - + 16x Native (~5760px) - + 17x Native (~6120px) - + 18x Native (~6480px/12K UHD) - + 19x Native (~6840px) - + 20x Native (~7200px) - + 21x Native (~7560px) - + 22x Native (~7920px) - + 23x Native (~8280px) - + 24x Native (~8640px/16K UHD) - + 25x Native (~9000px) - - + + %1x Native - - - - - - - - - + + + + + + + + + Checked - - + + Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) - + Deinterlacing - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options. - - Screenshot Size - - - - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality - + Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - - + + Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games. - + 50% - - + + 100% - + + Screenshot Resolution + + + + Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - - - + + + Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. - - + Left - - - - + + + + 0px - + Changes the number of pixels cropped from the left side of the display. - + Top - + Changes the number of pixels cropped from the top of the display. - - + Right - + Changes the number of pixels cropped from the right side of the display. - + Bottom - + Changes the number of pixels cropped from the bottom of the display. - - + + Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Texture Filtering - + Trilinear Filtering - + Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. - + Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.<br> Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering. - + Blending Accuracy - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Texture Preloading - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads - + Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT - + Skipdraw Range Start - - - - + + + + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - + Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - + Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - - - + + + 50 - + Contrast - + TV Shader - + OSD Scale - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. - + Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Shows the current PCSX2 version on the top-right corner of the display. - + Shows the currently active video capture status. - + Shows the currently active input recording status. - + Displays warnings when settings are enabled which may break games. - + Selects the Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> - + Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes. - + When checked, the video capture resolution will follow the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.</b> - - + + Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Selects the Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Sets the audio bitrate to be used. - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression - + Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Enable Debug Device - + Enables API-level validation of graphics commands. - + GS Download Mode - + Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - - + + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. @@ -14984,7 +15314,7 @@ Swap chain: see Microsoft's Terminology Portal. GraphicsSettingsWidget::GraphicsSettingsWidget - + Default This string refers to a default pixel format @@ -15005,8 +15335,9 @@ Swap chain: see Microsoft's Terminology Portal. - - + + + Graphics @@ -15137,329 +15468,385 @@ Swap chain: see Microsoft's Terminology Portal. - Toggle Texture Dumping + Cycle TV Shader - Texture dumping is now enabled. + None (Default) - Texture dumping is now disabled. + Scanline Filter + + + + + Diagonal Filter + + + + + Triangular Filter + + + + + Wave Filter + + + + + Lottes CRT + + + + + 4xRGSS + NxAGSS + + + + + TV shader set to '{}'. + + + + + Toggle Texture Dumping + + + + + Texture dumping is now enabled. + + + + + Texture dumping is now disabled. + + + + Toggle Texture Replacements - + Texture replacements are now enabled. - + Texture replacements are now disabled. - + Reload Texture Replacements - + Texture replacements are not enabled. - + Reloading texture replacements... - + Target speed set to {:.0f}%. - + Volume: Muted - + Volume: {}% - + No save state found in slot {}. - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + System - + Open Pause Menu - + Open Achievements List - + Open Leaderboards List - + Toggle Pause - + Toggle Fullscreen - + Toggle Frame Limit - + Toggle Turbo / Fast Forward - + Toggle Slow Motion - + Turbo / Fast Forward (Hold) - + Increase Target Speed - + Decrease Target Speed - + Increase Volume - + Decrease Volume - + Toggle Mute - + Frame Advance - + Shut Down Virtual Machine - + Reset Virtual Machine - + Toggle Input Recording Mode - - - - - - - - - Save States - - - Select Previous Save Slot + Swap Memory Cards + + + + + + + Save States + + + + + Select Previous Save Slot + + + + Select Next Save Slot - + Save State To Selected Slot - + Load State From Selected Slot - + Load Backup State From Selected Slot - + Save State and Select Next Slot - + Select Next Slot and Save State - + Save State To Slot 1 - + Load State From Slot 1 - + Save State To Slot 2 - + Load State From Slot 2 - + Save State To Slot 3 - + Load State From Slot 3 - + Save State To Slot 4 - + Load State From Slot 4 - + Save State To Slot 5 - + Load State From Slot 5 - + Save State To Slot 6 - + Load State From Slot 6 - + Save State To Slot 7 - + Load State From Slot 7 - + Save State To Slot 8 - + Load State From Slot 8 - + Save State To Slot 9 - + Load State From Slot 9 - + Save State To Slot 10 - + Load State From Slot 10 - + Save slot {0} selected ({1}). @@ -15467,63 +15854,63 @@ Swap chain: see Microsoft's Terminology Portal. ImGuiOverlays - + {} Recording Input - + {} Replaying - + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. - + Save state selector is unavailable without a valid game serial. - + Load - + Save - + Select Previous - + Select Next - + Close Menu - - + + Save Slot {0} - + No save present in this slot. - + no save yet @@ -15878,43 +16265,43 @@ Right click to clear binding - + Pause On Focus Loss - + Inhibit Screensaver - + Pause On Start - + Confirm Shutdown - + Enable Discord Presence - + Enable Mouse Lock - + Pause On Controller Disconnection @@ -15925,78 +16312,83 @@ Right click to clear binding - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Render To Separate Window - + Hide Main Window When Running - + Disable Window Resizing - + Hide Cursor In Fullscreen - + + Start Big Picture UI + + + + Preferences - + Language: - + Theme: - + Automatic Updater - + Update Channel: - + Current Version: - - + + Enable Automatic Update Check - + Check for Updates... @@ -16102,75 +16494,86 @@ Right click to clear binding - - - - + + + + Checked - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. - + %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. - + Pauses the emulator when a controller with bindings is disconnected. - + Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list. - + Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled. - + Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b> - + Allows switching in and out of fullscreen mode by double-clicking the game window. - + Prevents the main window from being resized. - - - + + Start Big Picture Mode + + + + + Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches. + + + + + - - - - - - + + + + + + + + Unchecked @@ -16180,32 +16583,32 @@ Right click to clear binding - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Automatically switches to fullscreen mode when a game is started. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Shows the game you are currently playing as part of your profile in Discord. - + System Language [Default] @@ -17481,22 +17884,22 @@ The saves will not be recoverable. - + Missing Font File - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files - + Audio Files (*.wav) @@ -17504,24 +17907,24 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card Creation Failed - + Could not create the memory card: {} - + Memory Card Read Failed - + Unable to access memory card: {} @@ -17532,13 +17935,13 @@ Close any other instances of PCSX2, or restart your computer. - + Memory Card '{}' was saved to storage. - + Failed to create memory card. The error was: {} @@ -18047,6 +18450,40 @@ This action cannot be reversed, and you will lose any saves on the card. + + MemoryCardSwap + + + Memory Cards have been swapped. +Slot 1: {} +Slot 2: {} + + + + + MemoryCardSwap_AutoEject + + + Memory cards are being auto-ejected. Can't swap right now. + + + + + MemoryCardSwap_Busy + + + Memory cards are busy. Can't swap right now. + + + + + MemoryCard_EmptySlot + + + Both slots must have a card selected to swap. + + + MemorySearchView @@ -19118,7 +19555,7 @@ This action cannot be reversed, and you will lose any saves on the card. - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. @@ -19322,12 +19759,12 @@ Ejecting {3} and replacing it with {2}. Pcsx2Config - + Disabled (Noisy) - + TimeStretch (Recommended) @@ -22931,7 +23368,7 @@ Please consult the FAQs and Guides for further instructions. - + Failed to load save state diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index 4cc652dcb2..16175669a3 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -7943,6 +7943,17 @@ TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Automatic"); +TRANSLATE_NOOP("FullscreenUI", "Enter the name for the new memory card."); +TRANSLATE_NOOP("FullscreenUI", "Memory card name cannot be empty."); +TRANSLATE_NOOP("FullscreenUI", "PS2 (8MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (16MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (32MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS2 (64MB)"); +TRANSLATE_NOOP("FullscreenUI", "PS1 (128KB)"); +TRANSLATE_NOOP("FullscreenUI", "Folder"); +TRANSLATE_NOOP("FullscreenUI", "Yes - Enable NTFS compression"); +TRANSLATE_NOOP("FullscreenUI", "No - Disable NTFS compression"); +TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, the log may contain more information."); TRANSLATE_NOOP("FullscreenUI", "Controller settings reset to default."); TRANSLATE_NOOP("FullscreenUI", "No input profiles available."); TRANSLATE_NOOP("FullscreenUI", "Create New..."); @@ -8035,6 +8046,8 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the current controller state of the system TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display."); TRANSLATE_NOOP("FullscreenUI", "Shows the current system hardware information on the OSD."); TRANSLATE_NOOP("FullscreenUI", "Displays warnings when settings are enabled which may break games."); +TRANSLATE_NOOP("FullscreenUI", "Determines where on-screen display messages are positioned."); +TRANSLATE_NOOP("FullscreenUI", "Determines where performance statistics are positioned."); TRANSLATE_NOOP("FullscreenUI", "Operations"); TRANSLATE_NOOP("FullscreenUI", "Resets configuration to defaults (excluding controller settings)."); TRANSLATE_NOOP("FullscreenUI", "BIOS Configuration"); @@ -8047,90 +8060,51 @@ TRANSLATE_NOOP("FullscreenUI", "Sets the speed when running without fast forward TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the fast forward hotkey."); TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the slow motion hotkey."); TRANSLATE_NOOP("FullscreenUI", "System Settings"); -TRANSLATE_NOOP("FullscreenUI", "EE Cycle Rate"); TRANSLATE_NOOP("FullscreenUI", "Underclocks or overclocks the emulated Emotion Engine CPU."); -TRANSLATE_NOOP("FullscreenUI", "EE Cycle Skipping"); TRANSLATE_NOOP("FullscreenUI", "Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance."); -TRANSLATE_NOOP("FullscreenUI", "Enable MTVU (Multi-Threaded VU1)"); TRANSLATE_NOOP("FullscreenUI", "Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang."); -TRANSLATE_NOOP("FullscreenUI", "Thread Pinning"); TRANSLATE_NOOP("FullscreenUI", "Pins emulation threads to CPU cores to potentially improve performance/frame time variance."); -TRANSLATE_NOOP("FullscreenUI", "Enable Cheats"); TRANSLATE_NOOP("FullscreenUI", "Enables loading cheats from pnach files."); -TRANSLATE_NOOP("FullscreenUI", "Enable Host Filesystem"); TRANSLATE_NOOP("FullscreenUI", "Enables access to files from the host: namespace in the virtual machine."); -TRANSLATE_NOOP("FullscreenUI", "Enable Fast CDVD"); TRANSLATE_NOOP("FullscreenUI", "Fast disc access, less loading times. Not recommended."); -TRANSLATE_NOOP("FullscreenUI", "Enable CDVD Precaching"); TRANSLATE_NOOP("FullscreenUI", "Loads the disc image into RAM before starting the virtual machine."); TRANSLATE_NOOP("FullscreenUI", "Frame Pacing/Latency Control"); -TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency"); TRANSLATE_NOOP("FullscreenUI", "Sets the number of frames which can be queued."); -TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing"); TRANSLATE_NOOP("FullscreenUI", "Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements."); -TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)"); TRANSLATE_NOOP("FullscreenUI", "Synchronizes frame presentation with host refresh."); -TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate"); TRANSLATE_NOOP("FullscreenUI", "Speeds up emulation so that the guest refresh rate matches the host."); -TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing"); TRANSLATE_NOOP("FullscreenUI", "Disables PCSX2's internal frame timing, and uses host vsync instead."); TRANSLATE_NOOP("FullscreenUI", "Renderer"); TRANSLATE_NOOP("FullscreenUI", "Selects the API used to render the emulated GS."); TRANSLATE_NOOP("FullscreenUI", "Display"); -TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio"); TRANSLATE_NOOP("FullscreenUI", "Selects the aspect ratio to display the game content at."); -TRANSLATE_NOOP("FullscreenUI", "FMV Aspect Ratio Override"); TRANSLATE_NOOP("FullscreenUI", "Selects the aspect ratio for display when a FMV is detected as playing."); -TRANSLATE_NOOP("FullscreenUI", "Deinterlacing"); TRANSLATE_NOOP("FullscreenUI", "Selects the algorithm used to convert the PS2's interlaced output to progressive for display."); -TRANSLATE_NOOP("FullscreenUI", "Screenshot Size"); TRANSLATE_NOOP("FullscreenUI", "Determines the resolution at which screenshots will be saved."); -TRANSLATE_NOOP("FullscreenUI", "Screenshot Format"); TRANSLATE_NOOP("FullscreenUI", "Selects the format which will be used to save screenshots."); -TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality"); TRANSLATE_NOOP("FullscreenUI", "Selects the quality at which screenshots will be compressed."); -TRANSLATE_NOOP("FullscreenUI", "Vertical Stretch"); TRANSLATE_NOOP("FullscreenUI", "Increases or decreases the virtual picture size vertically."); -TRANSLATE_NOOP("FullscreenUI", "Crop"); TRANSLATE_NOOP("FullscreenUI", "Crops the image, while respecting aspect ratio."); TRANSLATE_NOOP("FullscreenUI", "%dpx"); -TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches"); TRANSLATE_NOOP("FullscreenUI", "Enables loading widescreen patches from pnach files."); -TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches"); TRANSLATE_NOOP("FullscreenUI", "Enables loading no-interlacing patches from pnach files."); -TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling"); TRANSLATE_NOOP("FullscreenUI", "Smooths out the image when upscaling the console to the screen."); -TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling"); TRANSLATE_NOOP("FullscreenUI", "Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games."); -TRANSLATE_NOOP("FullscreenUI", "Screen Offsets"); TRANSLATE_NOOP("FullscreenUI", "Enables PCRTC Offsets which position the screen as the game requests."); -TRANSLATE_NOOP("FullscreenUI", "Show Overscan"); TRANSLATE_NOOP("FullscreenUI", "Enables the option to show the overscan area on games which draw more than the safe area of the screen."); -TRANSLATE_NOOP("FullscreenUI", "Anti-Blur"); TRANSLATE_NOOP("FullscreenUI", "Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry."); TRANSLATE_NOOP("FullscreenUI", "Rendering"); -TRANSLATE_NOOP("FullscreenUI", "Internal Resolution"); TRANSLATE_NOOP("FullscreenUI", "Multiplies the render resolution by the specified factor (upscaling)."); -TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering"); TRANSLATE_NOOP("FullscreenUI", "Selects where bilinear filtering is utilized when rendering textures."); -TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering"); TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized when rendering textures."); -TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering"); TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures."); -TRANSLATE_NOOP("FullscreenUI", "Dithering"); TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it."); -TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy"); TRANSLATE_NOOP("FullscreenUI", "Determines the level of accuracy when emulating blend modes not supported by the host graphics API."); -TRANSLATE_NOOP("FullscreenUI", "Mipmapping"); TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's texture mipmapping."); -TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads"); TRANSLATE_NOOP("FullscreenUI", "Number of threads to use in addition to the main GS thread for rasterization."); -TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)"); TRANSLATE_NOOP("FullscreenUI", "Force a primitive flush when a framebuffer is also an input texture."); -TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)"); TRANSLATE_NOOP("FullscreenUI", "Enables emulation of the GS's edge anti-aliasing (AA1)."); TRANSLATE_NOOP("FullscreenUI", "Hardware Fixes"); -TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes"); TRANSLATE_NOOP("FullscreenUI", "Disables automatic hardware fixes, allowing you to set fixes manually."); TRANSLATE_NOOP("FullscreenUI", "CPU Sprite Render Size"); TRANSLATE_NOOP("FullscreenUI", "Uses software renderer to draw texture decompression-like sprites."); @@ -8185,38 +8159,23 @@ TRANSLATE_NOOP("FullscreenUI", "Lowers the GS precision to avoid gaps between pi TRANSLATE_NOOP("FullscreenUI", "Unscaled Palette Texture Draws"); TRANSLATE_NOOP("FullscreenUI", "Can fix some broken effects which rely on pixel perfect precision."); TRANSLATE_NOOP("FullscreenUI", "Texture Replacement"); -TRANSLATE_NOOP("FullscreenUI", "Load Textures"); TRANSLATE_NOOP("FullscreenUI", "Loads replacement textures where available and user-provided."); -TRANSLATE_NOOP("FullscreenUI", "Asynchronous Texture Loading"); TRANSLATE_NOOP("FullscreenUI", "Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled."); -TRANSLATE_NOOP("FullscreenUI", "Precache Replacements"); TRANSLATE_NOOP("FullscreenUI", "Preloads all replacement textures to memory. Not necessary with asynchronous loading."); -TRANSLATE_NOOP("FullscreenUI", "Replacements Directory"); TRANSLATE_NOOP("FullscreenUI", "Folders"); TRANSLATE_NOOP("FullscreenUI", "Texture Dumping"); -TRANSLATE_NOOP("FullscreenUI", "Dump Textures"); TRANSLATE_NOOP("FullscreenUI", "Dumps replaceable textures to disk. Will reduce performance."); -TRANSLATE_NOOP("FullscreenUI", "Dump Mipmaps"); TRANSLATE_NOOP("FullscreenUI", "Includes mipmaps when dumping textures."); -TRANSLATE_NOOP("FullscreenUI", "Dump FMV Textures"); TRANSLATE_NOOP("FullscreenUI", "Allows texture dumping when FMVs are active. You should not enable this."); TRANSLATE_NOOP("FullscreenUI", "Post-Processing"); -TRANSLATE_NOOP("FullscreenUI", "FXAA"); TRANSLATE_NOOP("FullscreenUI", "Enables FXAA post-processing shader."); -TRANSLATE_NOOP("FullscreenUI", "Contrast Adaptive Sharpening"); TRANSLATE_NOOP("FullscreenUI", "Enables FidelityFX Contrast Adaptive Sharpening."); -TRANSLATE_NOOP("FullscreenUI", "CAS Sharpness"); TRANSLATE_NOOP("FullscreenUI", "Determines the intensity the sharpening effect in CAS post-processing."); TRANSLATE_NOOP("FullscreenUI", "Filters"); -TRANSLATE_NOOP("FullscreenUI", "Shade Boost"); TRANSLATE_NOOP("FullscreenUI", "Enables brightness/contrast/saturation adjustment."); -TRANSLATE_NOOP("FullscreenUI", "Shade Boost Brightness"); TRANSLATE_NOOP("FullscreenUI", "Adjusts brightness. 50 is normal."); -TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast"); TRANSLATE_NOOP("FullscreenUI", "Adjusts contrast. 50 is normal."); -TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation"); TRANSLATE_NOOP("FullscreenUI", "Adjusts saturation. 50 is normal."); -TRANSLATE_NOOP("FullscreenUI", "TV Shaders"); TRANSLATE_NOOP("FullscreenUI", "Applies a shader which replicates the visual effects of different styles of television set."); TRANSLATE_NOOP("FullscreenUI", "Advanced"); TRANSLATE_NOOP("FullscreenUI", "Skip Presenting Duplicate Frames"); @@ -8260,9 +8219,9 @@ TRANSLATE_NOOP("FullscreenUI", "If not set, this card will be considered unplugg TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used for this slot."); TRANSLATE_NOOP("FullscreenUI", "Removes the current card from the slot."); TRANSLATE_NOOP("FullscreenUI", "Configuration"); -TRANSLATE_NOOP("FullscreenUI", "Resets all configuration to defaults (including bindings)."); TRANSLATE_NOOP("FullscreenUI", "Replaces these settings with a previously saved input profile."); TRANSLATE_NOOP("FullscreenUI", "Stores the current settings to an input profile."); +TRANSLATE_NOOP("FullscreenUI", "Resets all configuration to defaults (including bindings)."); TRANSLATE_NOOP("FullscreenUI", "Input Sources"); TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."); TRANSLATE_NOOP("FullscreenUI", "Provides vibration and LED control support over Bluetooth."); @@ -8322,13 +8281,11 @@ TRANSLATE_NOOP("FullscreenUI", "I/O Processor"); TRANSLATE_NOOP("FullscreenUI", "Enable IOP Recompiler"); TRANSLATE_NOOP("FullscreenUI", "Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code."); TRANSLATE_NOOP("FullscreenUI", "Savestate"); -TRANSLATE_NOOP("FullscreenUI", "Compression Method"); TRANSLATE_NOOP("FullscreenUI", "Sets the compression algorithm for savestate."); -TRANSLATE_NOOP("FullscreenUI", "Compression Level"); TRANSLATE_NOOP("FullscreenUI", "Sets the compression level for savestate."); TRANSLATE_NOOP("FullscreenUI", "Graphics"); -TRANSLATE_NOOP("FullscreenUI", "Use Debug Device"); TRANSLATE_NOOP("FullscreenUI", "Enables API-level validation of graphics commands."); +TRANSLATE_NOOP("FullscreenUI", "Enable Cheats"); TRANSLATE_NOOP("FullscreenUI", "No cheats are available for this game."); TRANSLATE_NOOP("FullscreenUI", "Cheat Codes"); TRANSLATE_NOOP("FullscreenUI", "No patches are available for this game."); @@ -8411,6 +8368,8 @@ TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achiev TRANSLATE_NOOP("FullscreenUI", "Displays popup messages when starting, submitting, or failing a leaderboard challenge."); TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achievement unlocks and leaderboard submissions."); TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."); +TRANSLATE_NOOP("FullscreenUI", "Determines where achievement overlays are positioned on the screen."); +TRANSLATE_NOOP("FullscreenUI", "Determines where achievement notification popups are positioned on the screen."); TRANSLATE_NOOP("FullscreenUI", "When enabled, each session will behave as if no achievements have been unlocked."); TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server."); TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements."); @@ -8433,6 +8392,9 @@ TRANSLATE_NOOP("FullscreenUI", "Swaps both {}/{} (When Swap OK/Cancel is set to TRANSLATE_NOOP("FullscreenUI", "Slot {}"); TRANSLATE_NOOP("FullscreenUI", "{} (Current)"); TRANSLATE_NOOP("FullscreenUI", "{} (Folder)"); +TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, because the name '{}' contains one or more invalid characters."); +TRANSLATE_NOOP("FullscreenUI", "Failed to create the Memory Card, because another card with the name '{}' already exists."); +TRANSLATE_NOOP("FullscreenUI", "Memory Card '{}' created."); TRANSLATE_NOOP("FullscreenUI", "Failed to load '{}'."); TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded."); TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved."); @@ -8489,6 +8451,16 @@ TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky"); TRANSLATE_NOOP("FullscreenUI", "AMOLED"); TRANSLATE_NOOP("FullscreenUI", "Enabled"); TRANSLATE_NOOP("FullscreenUI", "Disabled"); +TRANSLATE_NOOP("FullscreenUI", "None"); +TRANSLATE_NOOP("FullscreenUI", "Top Left"); +TRANSLATE_NOOP("FullscreenUI", "Top Center"); +TRANSLATE_NOOP("FullscreenUI", "Top Right"); +TRANSLATE_NOOP("FullscreenUI", "Center Left"); +TRANSLATE_NOOP("FullscreenUI", "Center"); +TRANSLATE_NOOP("FullscreenUI", "Center Right"); +TRANSLATE_NOOP("FullscreenUI", "Bottom Left"); +TRANSLATE_NOOP("FullscreenUI", "Bottom Center"); +TRANSLATE_NOOP("FullscreenUI", "Bottom Right"); TRANSLATE_NOOP("FullscreenUI", "2% [1 FPS (NTSC) / 1 FPS (PAL)]"); TRANSLATE_NOOP("FullscreenUI", "10% [6 FPS (NTSC) / 5 FPS (PAL)]"); TRANSLATE_NOOP("FullscreenUI", "25% [15 FPS (NTSC) / 12 FPS (PAL)]"); @@ -8520,7 +8492,6 @@ TRANSLATE_NOOP("FullscreenUI", "0 Frames (Hard Sync)"); TRANSLATE_NOOP("FullscreenUI", "1 Frame"); TRANSLATE_NOOP("FullscreenUI", "2 Frames"); TRANSLATE_NOOP("FullscreenUI", "3 Frames"); -TRANSLATE_NOOP("FullscreenUI", "None"); TRANSLATE_NOOP("FullscreenUI", "Extra + Preserve Sign"); TRANSLATE_NOOP("FullscreenUI", "Full"); TRANSLATE_NOOP("FullscreenUI", "Extra"); @@ -8586,6 +8557,7 @@ TRANSLATE_NOOP("FullscreenUI", "Disable Readbacks (Synchronize GS Thread)"); TRANSLATE_NOOP("FullscreenUI", "Unsynchronized (Non-Deterministic)"); TRANSLATE_NOOP("FullscreenUI", "Disabled (Ignore Transfers)"); TRANSLATE_NOOP("FullscreenUI", "Screen Resolution"); +TRANSLATE_NOOP("FullscreenUI", "Internal Resolution"); TRANSLATE_NOOP("FullscreenUI", "Internal Resolution (Aspect Uncorrected)"); TRANSLATE_NOOP("FullscreenUI", "PNG"); TRANSLATE_NOOP("FullscreenUI", "JPEG"); @@ -8635,10 +8607,6 @@ TRANSLATE_NOOP("FullscreenUI", "NxAGSS"); TRANSLATE_NOOP("FullscreenUI", "Uncompressed"); TRANSLATE_NOOP("FullscreenUI", "LZMA (xz)"); TRANSLATE_NOOP("FullscreenUI", "Zstandard (zst)"); -TRANSLATE_NOOP("FullscreenUI", "PS2 (8MB)"); -TRANSLATE_NOOP("FullscreenUI", "PS2 (16MB)"); -TRANSLATE_NOOP("FullscreenUI", "PS2 (32MB)"); -TRANSLATE_NOOP("FullscreenUI", "PS2 (64MB)"); TRANSLATE_NOOP("FullscreenUI", "PS1"); TRANSLATE_NOOP("FullscreenUI", "Negative"); TRANSLATE_NOOP("FullscreenUI", "Positive"); @@ -8721,12 +8689,66 @@ TRANSLATE_NOOP("FullscreenUI", "Show Inputs"); TRANSLATE_NOOP("FullscreenUI", "Show Frame Times"); TRANSLATE_NOOP("FullscreenUI", "Show Hardware Info"); TRANSLATE_NOOP("FullscreenUI", "Warn About Unsafe Settings"); +TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position"); +TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position"); TRANSLATE_NOOP("FullscreenUI", "Reset Settings"); TRANSLATE_NOOP("FullscreenUI", "Change Search Directory"); TRANSLATE_NOOP("FullscreenUI", "Fast Boot"); TRANSLATE_NOOP("FullscreenUI", "Normal Speed"); TRANSLATE_NOOP("FullscreenUI", "Fast Forward Speed"); TRANSLATE_NOOP("FullscreenUI", "Slow Motion Speed"); +TRANSLATE_NOOP("FullscreenUI", "EE Cycle Rate"); +TRANSLATE_NOOP("FullscreenUI", "EE Cycle Skipping"); +TRANSLATE_NOOP("FullscreenUI", "Enable MTVU (Multi-Threaded VU1)"); +TRANSLATE_NOOP("FullscreenUI", "Thread Pinning"); +TRANSLATE_NOOP("FullscreenUI", "Enable Host Filesystem"); +TRANSLATE_NOOP("FullscreenUI", "Enable Fast CDVD"); +TRANSLATE_NOOP("FullscreenUI", "Enable CDVD Precaching"); +TRANSLATE_NOOP("FullscreenUI", "Maximum Frame Latency"); +TRANSLATE_NOOP("FullscreenUI", "Optimal Frame Pacing"); +TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)"); +TRANSLATE_NOOP("FullscreenUI", "Sync to Host Refresh Rate"); +TRANSLATE_NOOP("FullscreenUI", "Use Host VSync Timing"); +TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio"); +TRANSLATE_NOOP("FullscreenUI", "FMV Aspect Ratio Override"); +TRANSLATE_NOOP("FullscreenUI", "Deinterlacing"); +TRANSLATE_NOOP("FullscreenUI", "Screenshot Size"); +TRANSLATE_NOOP("FullscreenUI", "Screenshot Format"); +TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality"); +TRANSLATE_NOOP("FullscreenUI", "Vertical Stretch"); +TRANSLATE_NOOP("FullscreenUI", "Crop"); +TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches"); +TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling"); +TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling"); +TRANSLATE_NOOP("FullscreenUI", "Screen Offsets"); +TRANSLATE_NOOP("FullscreenUI", "Show Overscan"); +TRANSLATE_NOOP("FullscreenUI", "Anti-Blur"); +TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering"); +TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering"); +TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering"); +TRANSLATE_NOOP("FullscreenUI", "Dithering"); +TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy"); +TRANSLATE_NOOP("FullscreenUI", "Mipmapping"); +TRANSLATE_NOOP("FullscreenUI", "Software Rendering Threads"); +TRANSLATE_NOOP("FullscreenUI", "Auto Flush (Software)"); +TRANSLATE_NOOP("FullscreenUI", "Edge AA (AA1)"); +TRANSLATE_NOOP("FullscreenUI", "Manual Hardware Fixes"); +TRANSLATE_NOOP("FullscreenUI", "Load Textures"); +TRANSLATE_NOOP("FullscreenUI", "Asynchronous Texture Loading"); +TRANSLATE_NOOP("FullscreenUI", "Precache Replacements"); +TRANSLATE_NOOP("FullscreenUI", "Replacements Directory"); +TRANSLATE_NOOP("FullscreenUI", "Dump Textures"); +TRANSLATE_NOOP("FullscreenUI", "Dump Mipmaps"); +TRANSLATE_NOOP("FullscreenUI", "Dump FMV Textures"); +TRANSLATE_NOOP("FullscreenUI", "FXAA"); +TRANSLATE_NOOP("FullscreenUI", "Contrast Adaptive Sharpening"); +TRANSLATE_NOOP("FullscreenUI", "CAS Sharpness"); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost"); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost Brightness"); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost Contrast"); +TRANSLATE_NOOP("FullscreenUI", "Shade Boost Saturation"); +TRANSLATE_NOOP("FullscreenUI", "TV Shaders"); TRANSLATE_NOOP("FullscreenUI", "Output Volume"); TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume"); TRANSLATE_NOOP("FullscreenUI", "Mute All Sound"); @@ -8739,9 +8761,11 @@ TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency"); TRANSLATE_NOOP("FullscreenUI", "Create Memory Card"); TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory"); TRANSLATE_NOOP("FullscreenUI", "Folder Memory Card Filter"); +TRANSLATE_NOOP("FullscreenUI", "Create"); +TRANSLATE_NOOP("FullscreenUI", "Memory Card Type"); +TRANSLATE_NOOP("FullscreenUI", "Use NTFS Compression?"); TRANSLATE_NOOP("FullscreenUI", "Load Profile"); TRANSLATE_NOOP("FullscreenUI", "Save Profile"); -TRANSLATE_NOOP("FullscreenUI", "Create"); TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source"); TRANSLATE_NOOP("FullscreenUI", "SDL DualShock 4 / DualSense Enhanced Mode"); TRANSLATE_NOOP("FullscreenUI", "SDL DualSense Player LED"); @@ -8786,6 +8810,9 @@ TRANSLATE_NOOP("FullscreenUI", "Log Timestamps"); TRANSLATE_NOOP("FullscreenUI", "EE Console"); TRANSLATE_NOOP("FullscreenUI", "IOP Console"); TRANSLATE_NOOP("FullscreenUI", "CDVD Verbose Reads"); +TRANSLATE_NOOP("FullscreenUI", "Compression Method"); +TRANSLATE_NOOP("FullscreenUI", "Compression Level"); +TRANSLATE_NOOP("FullscreenUI", "Use Debug Device"); TRANSLATE_NOOP("FullscreenUI", "Resume Game"); TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit"); TRANSLATE_NOOP("FullscreenUI", "Game Properties"); @@ -8827,6 +8854,8 @@ TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode"); TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications"); TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications"); TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays"); +TRANSLATE_NOOP("FullscreenUI", "Overlay Position"); +TRANSLATE_NOOP("FullscreenUI", "Notification Position"); TRANSLATE_NOOP("FullscreenUI", "Encore Mode"); TRANSLATE_NOOP("FullscreenUI", "Spectator Mode"); TRANSLATE_NOOP("FullscreenUI", "Test Unofficial Achievements");