Committing changes to the MSVC 2010 build system as posted in issue #977.

Thanks for this nice patch, debian.micove :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2011-03-21 21:51:50 +00:00
parent 3e6376211c
commit b5aad0ea06
5 changed files with 11199 additions and 21 deletions

11049
3rdparty/GL/glext.h vendored Normal file

File diff suppressed because it is too large Load Diff

33
3rdparty/GL/wglext.h vendored
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@ -48,9 +48,9 @@ extern "C" {
/*************************************************************/ /*************************************************************/
/* Header file version number */ /* Header file version number */
/* wglext.h last updated 2010/05/17 */ /* wglext.h last updated 2010/08/06 */
/* Current version at http://www.opengl.org/registry/ */ /* Current version at http://www.opengl.org/registry/ */
#define WGL_WGLEXT_VERSION 19 #define WGL_WGLEXT_VERSION 22
#ifndef WGL_ARB_buffer_region #ifndef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
@ -175,6 +175,10 @@ extern "C" {
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif #endif
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#endif
#ifndef WGL_ARB_create_context #ifndef WGL_ARB_create_context
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
@ -192,6 +196,13 @@ extern "C" {
#define ERROR_INVALID_PROFILE_ARB 0x2096 #define ERROR_INVALID_PROFILE_ARB 0x2096
#endif #endif
#ifndef WGL_ARB_create_context_robustness
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif
#ifndef WGL_EXT_make_current_read #ifndef WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
#endif #endif
@ -388,19 +399,23 @@ extern "C" {
#define WGL_GPU_NUM_SPI_AMD 0x21A8 #define WGL_GPU_NUM_SPI_AMD 0x21A8
#endif #endif
#ifndef NV_video_capture #ifndef WGL_NV_video_capture
#define WGL_UNIQUE_ID_NV 0x20CE #define WGL_UNIQUE_ID_NV 0x20CE
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
#endif #endif
#ifndef NV_copy_image #ifndef WGL_NV_copy_image
#endif #endif
#ifndef NV_multisample_coverage #ifndef WGL_NV_multisample_coverage
#define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COVERAGE_SAMPLES_NV 0x2042
#define WGL_COLOR_SAMPLES_NV 0x20B9 #define WGL_COLOR_SAMPLES_NV 0x20B9
#endif #endif
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif
/*************************************************************/ /*************************************************************/
@ -512,6 +527,10 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#define WGL_ARB_pixel_format_float 1 #define WGL_ARB_pixel_format_float 1
#endif #endif
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_ARB_framebuffer_sRGB 1
#endif
#ifndef WGL_ARB_create_context #ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1 #define WGL_ARB_create_context 1
#ifdef WGL_WGLEXT_PROTOTYPES #ifdef WGL_WGLEXT_PROTOTYPES
@ -524,6 +543,10 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
#define WGL_ARB_create_context_profile 1 #define WGL_ARB_create_context_profile 1
#endif #endif
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness 1
#endif
#ifndef WGL_EXT_display_color_table #ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1 #define WGL_EXT_display_color_table 1
#ifdef WGL_WGLEXT_PROTOTYPES #ifdef WGL_WGLEXT_PROTOTYPES

View File

@ -89,7 +89,7 @@
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</ResourceCompile> </ResourceCompile>
<Link> <Link>
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<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@ -105,7 +105,7 @@
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>zlib-dbg.lib;ddraw.lib;dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -135,7 +135,7 @@
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
</ResourceCompile> </ResourceCompile>
<Link> <Link>
<AdditionalDependencies>zlib.lib;ddraw.lib;dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3d9.lib;odbc32.lib;odbccp32.lib;winmm.lib;Vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
@ -189,6 +189,16 @@
<ItemGroup> <ItemGroup>
<ResourceCompile Include="zerogs.rc" /> <ResourceCompile Include="zerogs.rc" />
</ItemGroup> </ItemGroup>
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<ProjectReference Include="..\..\..\..\3rdparty\zlib\zlib.vcxproj">
<Project>{2f6c0388-20cb-4242-9f6c-a6ebb6a83f47}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -23,17 +23,17 @@
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<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc> <UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc> <UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
@ -78,7 +78,7 @@
</HeaderFileName> </HeaderFileName>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
@ -86,7 +86,7 @@
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
</ResourceCompile> </ResourceCompile>
<Link> <Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib-dev.lib;libjpeg7-dev.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile> <ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
@ -94,11 +94,11 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib-dbg.lib;libjpeg7-dbg.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -115,7 +115,7 @@
</HeaderFileName> </HeaderFileName>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;$(SvnRootDir)\3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile> </PrecompiledHeaderOutputFile>
@ -125,7 +125,7 @@
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
</ResourceCompile> </ResourceCompile>
<Link> <Link>
<AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib.lib;libjpeg7.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;Comctl32.lib;rpcrt4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile> <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>..\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile> <ModuleDefinitionFile>.\zerogs.def</ModuleDefinitionFile>
@ -134,6 +134,9 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\ZZClut.cpp" />
<ClCompile Include="..\ZZoglDrawing.cpp" />
<ClCompile Include="..\ZZoglFlushHack.cpp" />
<ClCompile Include="Conf.cpp" /> <ClCompile Include="Conf.cpp" />
<ClCompile Include="..\GifTransfer.cpp" /> <ClCompile Include="..\GifTransfer.cpp" />
<ClCompile Include="..\glprocs.c" /> <ClCompile Include="..\glprocs.c" />
@ -146,7 +149,6 @@
<ClCompile Include="..\Mem.cpp" /> <ClCompile Include="..\Mem.cpp" />
<ClCompile Include="..\Mem_Swizzle.cpp" /> <ClCompile Include="..\Mem_Swizzle.cpp" />
<ClCompile Include="..\Mem_Tables.cpp" /> <ClCompile Include="..\Mem_Tables.cpp" />
<ClCompile Include="..\memcpy_amd.cpp" />
<ClCompile Include="..\rasterfont.cpp" /> <ClCompile Include="..\rasterfont.cpp" />
<ClCompile Include="..\Regs.cpp" /> <ClCompile Include="..\Regs.cpp" />
<ClCompile Include="..\Profile.cpp" /> <ClCompile Include="..\Profile.cpp" />
@ -212,6 +214,64 @@
<ItemGroup> <ItemGroup>
<ResourceCompile Include="zerogs.rc" /> <ResourceCompile Include="zerogs.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\3rdparty\libjpeg\libjpeg.vcxproj">
<Project>{bc236261-77e8-4567-8d09-45cd02965eb6}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
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<Project>{26511268-2902-4997-8421-ecd7055f9e28}</Project>
<Private>true</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
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<Private>true</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View File

@ -45,9 +45,6 @@
<ClCompile Include="..\Mem_Tables.cpp"> <ClCompile Include="..\Mem_Tables.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\memcpy_amd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\rasterfont.cpp"> <ClCompile Include="..\rasterfont.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@ -90,6 +87,30 @@
<ClCompile Include="..\ZZoglVB.cpp"> <ClCompile Include="..\ZZoglVB.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\HostMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Profile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZHacks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZKeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZLog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZClut.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglDrawing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ZZoglFlushHack.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="GSsoftdx.def"> <None Include="GSsoftdx.def">
@ -161,6 +182,21 @@
<ClInclude Include="..\zerogsmath.h"> <ClInclude Include="..\zerogsmath.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\CRC.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Profile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\ZZGl.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\ZZHacks.h">
<Filter>Header Files</Filter>
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<ClInclude Include="..\ZZLog.h">
<Filter>Header Files</Filter>
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<ItemGroup> <ItemGroup>
<ResourceCompile Include="zerogs.rc"> <ResourceCompile Include="zerogs.rc">