mirror of https://github.com/PCSX2/pcsx2.git
zzogl: revert a change of the zzogl-dev branch. Avoid to compute an empty frame in Persona 4 & tale of abyss (if someone can check the latter)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5227 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -881,10 +881,10 @@ void RenderCRTC()
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tex0Info& texframe = dispinfo[i];
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tex0Info& texframe = dispinfo[i];
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// I don't think this is neccessary, now that we make sure the ciruit we are working with is enabled.
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// I don't think this is neccessary, now that we make sure the ciruit we are working with is enabled.
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/*if (texframe.th <= 1)
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//
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{
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// Actually it seems there are still empty frame in some games (persona 4 and tales of abyss). I'm not sure it
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continue;
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// is normal, for the moment keep the check to avoid some undefined behavior. -- Gregory
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}*/
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if (texframe.th <= 1) continue;
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if (SMODE2->INT && SMODE2->FFMD)
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if (SMODE2->INT && SMODE2->FFMD)
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{
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{
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