zzogl: revert a change of the zzogl-dev branch. Avoid to compute an empty frame in Persona 4 & tale of abyss (if someone can check the latter)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5227 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2012-05-25 06:44:22 +00:00
parent 8b2ee14b04
commit b594b3bd51
1 changed files with 4 additions and 4 deletions

View File

@ -881,10 +881,10 @@ void RenderCRTC()
tex0Info& texframe = dispinfo[i]; tex0Info& texframe = dispinfo[i];
// I don't think this is neccessary, now that we make sure the ciruit we are working with is enabled. // I don't think this is neccessary, now that we make sure the ciruit we are working with is enabled.
/*if (texframe.th <= 1) //
{ // Actually it seems there are still empty frame in some games (persona 4 and tales of abyss). I'm not sure it
continue; // is normal, for the moment keep the check to avoid some undefined behavior. -- Gregory
}*/ if (texframe.th <= 1) continue;
if (SMODE2->INT && SMODE2->FFMD) if (SMODE2->INT && SMODE2->FFMD)
{ {