diff --git a/plugins/zzogl-pg/opengl/ZZoglCRTC.cpp b/plugins/zzogl-pg/opengl/ZZoglCRTC.cpp index 7acd72a291..570e7432a0 100644 --- a/plugins/zzogl-pg/opengl/ZZoglCRTC.cpp +++ b/plugins/zzogl-pg/opengl/ZZoglCRTC.cpp @@ -881,10 +881,10 @@ void RenderCRTC() tex0Info& texframe = dispinfo[i]; // I don't think this is neccessary, now that we make sure the ciruit we are working with is enabled. - /*if (texframe.th <= 1) - { - continue; - }*/ + // + // Actually it seems there are still empty frame in some games (persona 4 and tales of abyss). I'm not sure it + // is normal, for the moment keep the check to avoid some undefined behavior. -- Gregory + if (texframe.th <= 1) continue; if (SMODE2->INT && SMODE2->FFMD) {