mirror of https://github.com/PCSX2/pcsx2.git
GSdx: blur removal works again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -164,8 +164,8 @@ protected:
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if(samesrc && m_regs->PMODE.SLBG == 0 && m_regs->PMODE.MMOD == 1 && m_regs->PMODE.ALP == 0x80)
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if(samesrc && m_regs->PMODE.SLBG == 0 && m_regs->PMODE.MMOD == 1 && m_regs->PMODE.ALP == 0x80)
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{
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{
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if(fr[0].eq(fr[1] + GSVector4i(0, 1, 0, 0)) && dr[0].eq(dr[1] + GSVector4i(0, 0, 0, 1))
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if(fr[0].eq(fr[1] + GSVector4i(0, -1, 0, 0)) && dr[0].eq(dr[1] + GSVector4i(0, 0, 0, 1))
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|| fr[1].eq(fr[0] + GSVector4i(0, 1, 0, 0)) && dr[1].eq(dr[0] + GSVector4i(0, 0, 0, 1)))
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|| fr[1].eq(fr[0] + GSVector4i(0, -1, 0, 0)) && dr[1].eq(dr[0] + GSVector4i(0, 0, 0, 1)))
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{
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{
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// persona 4:
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// persona 4:
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//
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//
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