GSdx-d3d: Use a pretty enum for ate_second_pass.

This commit is contained in:
lightningterror 2018-10-08 23:58:15 +02:00
parent 0dcd60b524
commit b1ca6ba528
1 changed files with 4 additions and 4 deletions

View File

@ -705,10 +705,10 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
switch(m_context->TEST.AFAIL) switch(m_context->TEST.AFAIL)
{ {
case 0: z = r = g = b = a = false; break; // none case AFAIL_KEEP: z = r = g = b = a = false; break; // none
case 1: z = false; break; // rgba case AFAIL_FB_ONLY: z = false; break; // rgba
case 2: r = g = b = a = false; break; // z case AFAIL_ZB_ONLY: r = g = b = a = false; break; // z
case 3: z = a = false; break; // rgb case AFAIL_RGB_ONLY: z = a = false; break; // rgb
default: __assume(0); default: __assume(0);
} }