From b1ca6ba528487807e6b568e66709076a7d0748ab Mon Sep 17 00:00:00 2001 From: lightningterror Date: Mon, 8 Oct 2018 23:58:15 +0200 Subject: [PATCH] GSdx-d3d: Use a pretty enum for ate_second_pass. --- plugins/GSdx/GSRendererDX.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/plugins/GSdx/GSRendererDX.cpp b/plugins/GSdx/GSRendererDX.cpp index e92411f490..2f60036f54 100644 --- a/plugins/GSdx/GSRendererDX.cpp +++ b/plugins/GSdx/GSRendererDX.cpp @@ -705,10 +705,10 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc switch(m_context->TEST.AFAIL) { - case 0: z = r = g = b = a = false; break; // none - case 1: z = false; break; // rgba - case 2: r = g = b = a = false; break; // z - case 3: z = a = false; break; // rgb + case AFAIL_KEEP: z = r = g = b = a = false; break; // none + case AFAIL_FB_ONLY: z = false; break; // rgba + case AFAIL_ZB_ONLY: r = g = b = a = false; break; // z + case AFAIL_RGB_ONLY: z = a = false; break; // rgb default: __assume(0); }