gsdx-gui: Add windows option for GL Sparse Texture in advanced options.

This commit is contained in:
lightningterror 2019-02-07 15:47:13 +01:00
parent 96623acdcd
commit ad0279a0ab
4 changed files with 41 additions and 30 deletions

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@ -284,7 +284,7 @@ void GSdxApp::Init()
m_gs_crc_level = {
GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"),
GSSetting(CRCHackLevel::None , "None", "Debug"),
GSSetting(CRCHackLevel::None, "None", "Debug"),
GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"),
GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL"),
GSSetting(CRCHackLevel::Full, "Full", "Direct3D"),

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@ -121,7 +121,7 @@ CAPTION "Advanced Settings & Hacks"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
// Hacks settings:
GROUPBOX "Hacks",IDC_STATIC,7,7,196,201,0,WS_EX_TRANSPARENT
GROUPBOX "Hacks",IDC_STATIC,7,7,196,186,0,WS_EX_TRANSPARENT
// Column one - HW Hacks
CONTROL "Align Sprite",IDC_ALIGN_SPRITE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,19,58,8
CONTROL "Alpha",IDC_ALPHAHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,32,34,8
@ -138,32 +138,34 @@ BEGIN
CONTROL "Wild Arms Offset",IDC_WILDHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,84,70,8
// Columns end
//
RTEXT "Trilinear Filtering:",IDC_TRI_FILTER_TEXT,16,114,60,8
COMBOBOX IDC_TRI_FILTER,80,111,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Half-pixel Offset:",IDC_OFFSETHACK_TEXT,14,129,62,8
COMBOBOX IDC_OFFSETHACK,80,126,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Sprite:",IDC_SPRITEHACK_TEXT,54,144,22,8
COMBOBOX IDC_SPRITEHACK,80,141,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Round Sprite:",IDC_ROUND_SPRITE_TEXT,30,159,46,8
COMBOBOX IDC_ROUND_SPRITE,80,156,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Skipdraw Range:",IDC_STATIC,14,174,62,8
EDITTEXT IDC_SKIPDRAWOFFSETEDIT,80,171,58,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
RTEXT "Trilinear Filtering:",IDC_TRI_FILTER_TEXT,16,99,60,8
COMBOBOX IDC_TRI_FILTER,80,96,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Half-pixel Offset:",IDC_OFFSETHACK_TEXT,14,114,62,8
COMBOBOX IDC_OFFSETHACK,80,111,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Sprite:",IDC_SPRITEHACK_TEXT,54,129,22,8
COMBOBOX IDC_SPRITEHACK,80,126,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Round Sprite:",IDC_ROUND_SPRITE_TEXT,30,144,46,8
COMBOBOX IDC_ROUND_SPRITE,80,141,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Skipdraw Range:",IDC_STATIC,14,159,62,8
EDITTEXT IDC_SKIPDRAWOFFSETEDIT,80,156,58,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SKIPDRAWOFFSET,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
EDITTEXT IDC_SKIPDRAWHACKEDIT,138,171,58,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_SKIPDRAWHACKEDIT,138,156,58,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SKIPDRAWHACK,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
RTEXT "Texture Offsets",IDC_STATIC,14,190,59,8
RTEXT "X:",IDC_STATIC,81,190,10,8
EDITTEXT IDC_TCOFFSETX2,94,187,44,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
RTEXT "Texture Offsets",IDC_STATIC,14,175,59,8
RTEXT "X:",IDC_STATIC,81,175,10,8
EDITTEXT IDC_TCOFFSETX2,94,172,44,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_TCOFFSETX,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
RTEXT "Y:",IDC_STATIC,139,190,10,8
EDITTEXT IDC_TCOFFSETY2,152,187,44,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
RTEXT "Y:",IDC_STATIC,139,175,10,8
EDITTEXT IDC_TCOFFSETY2,152,172,44,14,ES_RIGHT | ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_TCOFFSETY,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,0,0,11,14
// OpenGL Advanced Settings:
GROUPBOX "OpenGL Advanced Settings",IDC_STATIC,7,210,196,48,0,WS_EX_TRANSPARENT
RTEXT "Geometry Shader:",IDC_GEOMETRY_SHADER_TEXT,14,225,62,8
COMBOBOX IDC_GEOMETRY_SHADER_OVERRIDE,80,222,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Image Load Store:",IDC_IMAGE_LOAD_STORE_TEXT,14,240,62,8
COMBOBOX IDC_IMAGE_LOAD_STORE,80,237,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
GROUPBOX "OpenGL Advanced Settings",IDC_STATIC,7,194,196,64,0,WS_EX_TRANSPARENT
RTEXT "Geometry Shader:",IDC_GEOMETRY_SHADER_TEXT,14,210,62,8
COMBOBOX IDC_GEOMETRY_SHADER_OVERRIDE,80,207,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Image Load Store:",IDC_IMAGE_LOAD_STORE_TEXT,14,225,62,8
COMBOBOX IDC_IMAGE_LOAD_STORE,80,222,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Sparse Texture:",IDC_SPARSE_TEXTURE_TEXT,14,240,62,8
COMBOBOX IDC_SPARSE_TEXTURE,80,237,116,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
// General Settings:
DEFPUSHBUTTON "OK",IDOK,52,263,50,14
DEFPUSHBUTTON "Cancel",IDCANCEL,108,263,50,14

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@ -632,6 +632,7 @@ void GSHacksDlg::OnInit()
ComboBoxInit(IDC_SPRITEHACK, theApp.m_gs_hack, theApp.GetConfigI("UserHacks_SpriteHack"));
ComboBoxInit(IDC_GEOMETRY_SHADER_OVERRIDE, theApp.m_gs_gl_ext, theApp.GetConfigI("override_geometry_shader"));
ComboBoxInit(IDC_IMAGE_LOAD_STORE, theApp.m_gs_gl_ext, theApp.GetConfigI("override_GL_ARB_shader_image_load_store"));
ComboBoxInit(IDC_SPARSE_TEXTURE, theApp.m_gs_gl_ext, theApp.GetConfigI("override_GL_ARB_sparse_texture"));
SendMessage(GetDlgItem(m_hWnd, IDC_SKIPDRAWOFFSET), UDM_SETRANGE, 0, MAKELPARAM(10000, 0));
SendMessage(GetDlgItem(m_hWnd, IDC_SKIPDRAWOFFSET), UDM_SETPOS, 0, MAKELPARAM(theApp.GetConfigI("UserHacks_SkipDraw_Offset"), 0));
@ -668,6 +669,8 @@ void GSHacksDlg::OnInit()
EnableWindow(GetDlgItem(m_hWnd, IDC_GEOMETRY_SHADER_TEXT), ogl);
EnableWindow(GetDlgItem(m_hWnd, IDC_IMAGE_LOAD_STORE), ogl);
EnableWindow(GetDlgItem(m_hWnd, IDC_IMAGE_LOAD_STORE_TEXT), ogl);
EnableWindow(GetDlgItem(m_hWnd, IDC_SPARSE_TEXTURE), ogl);
EnableWindow(GetDlgItem(m_hWnd, IDC_SPARSE_TEXTURE_TEXT), ogl);
AddTooltip(IDC_SKIPDRAWHACKEDIT);
AddTooltip(IDC_SKIPDRAWHACK);
@ -770,6 +773,10 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
{
theApp.SetConfig("override_GL_ARB_shader_image_load_store", (int)data);
}
if (ComboBoxGetSelData(IDC_SPARSE_TEXTURE, data))
{
theApp.SetConfig("override_GL_ARB_sparse_texture", (int)data);
}
// It's more user friendly to lower the skipdraw offset value here - it prevents the skipdraw offset
// value from decreasing unnecessarily if the user types a skipdraw value that is temporarily lower

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@ -149,6 +149,8 @@
#define IDC_GEOMETRY_SHADER_TEXT 2201
#define IDC_IMAGE_LOAD_STORE 2202
#define IDC_IMAGE_LOAD_STORE_TEXT 2203
#define IDC_SPARSE_TEXTURE 2204
#define IDC_SPARSE_TEXTURE_TEXT 2205
#define IDR_CONVERT_FX 10000
#define IDR_TFX_FX 10001
#define IDR_MERGE_FX 10002