diff --git a/plugins/GSdx/Renderers/DX11/GSTexture11.cpp b/plugins/GSdx/Renderers/DX11/GSTexture11.cpp index 91bb2fd8fb..7010caab51 100644 --- a/plugins/GSdx/Renderers/DX11/GSTexture11.cpp +++ b/plugins/GSdx/Renderers/DX11/GSTexture11.cpp @@ -228,16 +228,6 @@ GSTexture11::operator ID3D11ShaderResourceView*() return m_srv; } -GSTexture11::operator ID3D11UnorderedAccessView*() -{ - if(!m_uav && m_dev && m_texture) - { - m_dev->CreateUnorderedAccessView(m_texture, NULL, &m_uav); - } - - return m_uav; -} - GSTexture11::operator ID3D11RenderTargetView*() { ASSERT(m_dev); diff --git a/plugins/GSdx/Renderers/DX11/GSTexture11.h b/plugins/GSdx/Renderers/DX11/GSTexture11.h index fc68cb3580..e1f954348d 100644 --- a/plugins/GSdx/Renderers/DX11/GSTexture11.h +++ b/plugins/GSdx/Renderers/DX11/GSTexture11.h @@ -30,7 +30,6 @@ class GSTexture11 : public GSTexture CComPtr m_texture; D3D11_TEXTURE2D_DESC m_desc; CComPtr m_srv; - CComPtr m_uav; CComPtr m_rtv; CComPtr m_dsv; @@ -48,7 +47,6 @@ public: operator ID3D11Texture2D*(); operator ID3D11ShaderResourceView*(); - operator ID3D11UnorderedAccessView*(); operator ID3D11RenderTargetView*(); operator ID3D11DepthStencilView*(); };