mirror of https://github.com/PCSX2/pcsx2.git
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
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@ -352,6 +352,7 @@ void populate_hack_table(GtkWidget* hack_table)
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GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X");
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GtkWidget* preload_gs_check = CreateCheckBox("Preload Frame", "preload_frame_with_gs_data");
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GtkWidget* hack_safe_fbmask = CreateCheckBox("Safe Accurate Blending", "UserHacks_safe_fbmask");
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GtkWidget* hack_fast_inv = CreateCheckBox("Fast Texture Invalidation", "UserHacks_DisablePartialInvalidation");
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GtkWidget* hack_sprite_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_SpriteHack");
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GtkWidget* hack_sprite_label = left_label("Alpha-Sprite Hack:");
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@ -370,13 +371,15 @@ void populate_hack_table(GtkWidget* hack_table)
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AddTooltip(align_sprite_check, IDC_ALIGN_SPRITE);
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AddTooltip(stretch_hack_label, stretch_hack_box, IDC_ROUND_SPRITE);
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AddTooltip(preload_gs_check, IDC_PRELOAD_GS);
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AddTooltip(hack_safe_fbmask, IDC_SAFE_FBMASK);
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AddTooltip(hack_fast_inv, IDC_FAST_TC_INV);
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s_table_line = 0;
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InsertWidgetInTable(hack_table , hack_enble_check);
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InsertWidgetInTable(hack_table , hack_wild_check , align_sprite_check);
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InsertWidgetInTable(hack_table , hack_offset_check , preload_gs_check);
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InsertWidgetInTable(hack_table , hack_safe_fbmask);
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InsertWidgetInTable(hack_table , hack_safe_fbmask , hack_fast_inv);
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InsertWidgetInTable(hack_table , hack_sprite_label , hack_sprite_box );
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InsertWidgetInTable(hack_table , stretch_hack_label , stretch_hack_box );
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InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin);
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@ -131,6 +131,11 @@ const char* dialog_message(int ID, bool* updateText) {
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return "Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.";
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case IDC_MIPMAP:
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return "Enables mipmapping, which some games require to render correctly. Turn off only for debug purposes.";
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#ifdef __linux__
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case IDC_FAST_TC_INV:
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return "By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise."
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"\n\nThis hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load.\n\nIt helps snowblind engine game.";
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#endif
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default:
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if (updateText)
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*updateText = false;
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@ -72,6 +72,7 @@ enum {
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IDC_SHADER_FX,
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IDC_FXAA,
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IDC_MIPMAP,
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IDC_PRELOAD_GS
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IDC_PRELOAD_GS,
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IDC_FAST_TC_INV,
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};
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#endif
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