Qt: Fix description for Trigger & Button Deadzone

This commit is contained in:
kamfretoz 2023-03-09 19:44:49 +07:00 committed by refractionpcsx2
parent ad05193916
commit a7d574cff0
1 changed files with 3 additions and 3 deletions

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@ -423,7 +423,7 @@ static const SettingInfo s_dualshock2_settings[] = {
"controllers, e.g. DualShock 4, Xbox One Controller.", "controllers, e.g. DualShock 4, Xbox One Controller.",
"1.33", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, "1.33", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "TriggerDeadzone", "Trigger Deadzone", {SettingInfo::Type::Float, "TriggerDeadzone", "Trigger Deadzone",
"Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.", "Sets the deadzone for activating triggers, i.e. the fraction of the trigger which will be ignored.",
"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, "0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "TriggerScale", "Trigger Sensitivity", {SettingInfo::Type::Float, "TriggerScale", "Trigger Sensitivity",
"Sets the trigger scaling factor.", "Sets the trigger scaling factor.",
@ -434,8 +434,8 @@ static const SettingInfo s_dualshock2_settings[] = {
{SettingInfo::Type::Float, "SmallMotorScale", "Small Motor Vibration Scale", {SettingInfo::Type::Float, "SmallMotorScale", "Small Motor Vibration Scale",
"Increases or decreases the intensity of high frequency vibration sent by the game.", "Increases or decreases the intensity of high frequency vibration sent by the game.",
"1.00", "0.00", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, "1.00", "0.00", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
{SettingInfo::Type::Float, "ButtonDeadzone", "Button/Trigger Deadzone", {SettingInfo::Type::Float, "ButtonDeadzone", "Button Deadzone",
"Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.", "Sets the deadzone for activating buttons, i.e. the fraction of the button push which will be ignored.",
"0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, "0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
/*{SettingInfo::Type::Float, "InitialPressure", "Initial Pressure", /*{SettingInfo::Type::Float, "InitialPressure", "Initial Pressure",
"Sets the pressure when the modifier button isn't held.", "Sets the pressure when the modifier button isn't held.",