diff --git a/pcsx2/PAD/Host/PAD.cpp b/pcsx2/PAD/Host/PAD.cpp index 82611e4789..0ee59b05b9 100644 --- a/pcsx2/PAD/Host/PAD.cpp +++ b/pcsx2/PAD/Host/PAD.cpp @@ -423,7 +423,7 @@ static const SettingInfo s_dualshock2_settings[] = { "controllers, e.g. DualShock 4, Xbox One Controller.", "1.33", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, {SettingInfo::Type::Float, "TriggerDeadzone", "Trigger Deadzone", - "Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.", + "Sets the deadzone for activating triggers, i.e. the fraction of the trigger which will be ignored.", "0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, {SettingInfo::Type::Float, "TriggerScale", "Trigger Sensitivity", "Sets the trigger scaling factor.", @@ -434,8 +434,8 @@ static const SettingInfo s_dualshock2_settings[] = { {SettingInfo::Type::Float, "SmallMotorScale", "Small Motor Vibration Scale", "Increases or decreases the intensity of high frequency vibration sent by the game.", "1.00", "0.00", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, - {SettingInfo::Type::Float, "ButtonDeadzone", "Button/Trigger Deadzone", - "Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.", + {SettingInfo::Type::Float, "ButtonDeadzone", "Button Deadzone", + "Sets the deadzone for activating buttons, i.e. the fraction of the button push which will be ignored.", "0.00", "0.00", "1.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f}, /*{SettingInfo::Type::Float, "InitialPressure", "Initial Pressure", "Sets the pressure when the modifier button isn't held.",