mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: merge 2 log (too verbose otherwise)
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@ -75,10 +75,8 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
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// Yes lots of logging, but I'm not confident with this code
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// Yes lots of logging, but I'm not confident with this code
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GL_PUSH("Texture Cache Read. Format(0x%x)", TEX0.PSM);
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GL_PUSH("Texture Cache Read. Format(0x%x)", TEX0.PSM);
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GL_CACHE("TC: Read Back Target: %d (0x%x)[fmt: 0x%x]",
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GL_PERF("TC: Read Back Target: %d (0x%x)[fmt: 0x%x]. Size %dx%d",
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t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM);
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t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM, r.width(), r.height());
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GL_PERF("Read texture from GPU. Format(0x%x)", TEX0.PSM);
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GSVector4 src = GSVector4(r) * GSVector4(t->m_texture->GetScale()).xyxy() / GSVector4(t->m_texture->GetSize()).xyxy();
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GSVector4 src = GSVector4(r) * GSVector4(t->m_texture->GetScale()).xyxy() / GSVector4(t->m_texture->GetSize()).xyxy();
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