diff --git a/plugins/GSdx/GSTextureCacheOGL.cpp b/plugins/GSdx/GSTextureCacheOGL.cpp index d1412b8d2c..9f137e55e4 100644 --- a/plugins/GSdx/GSTextureCacheOGL.cpp +++ b/plugins/GSdx/GSTextureCacheOGL.cpp @@ -75,10 +75,8 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r) // Yes lots of logging, but I'm not confident with this code GL_PUSH("Texture Cache Read. Format(0x%x)", TEX0.PSM); - GL_CACHE("TC: Read Back Target: %d (0x%x)[fmt: 0x%x]", - t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM); - - GL_PERF("Read texture from GPU. Format(0x%x)", TEX0.PSM); + GL_PERF("TC: Read Back Target: %d (0x%x)[fmt: 0x%x]. Size %dx%d", + t->m_texture->GetID(), TEX0.TBP0, TEX0.PSM, r.width(), r.height()); GSVector4 src = GSVector4(r) * GSVector4(t->m_texture->GetScale()).xyxy() / GSVector4(t->m_texture->GetSize()).xyxy();