mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Fix incorrect blend factor for primid DATE
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a65f3bd116
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@ -1201,7 +1201,7 @@ bool GSDevice12::CompileConvertPipelines()
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gpb.SetPixelShader(ps.get());
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gpb.SetPixelShader(ps.get());
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gpb.SetNoDepthTestState();
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gpb.SetNoDepthTestState();
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gpb.SetNoStencilState();
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gpb.SetNoStencilState();
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gpb.SetBlendState(0, true, D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_MIN,
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gpb.SetBlendState(0, true, D3D12_BLEND_ONE, D3D12_BLEND_ONE, D3D12_BLEND_OP_MIN,
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D3D12_BLEND_ZERO, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_RED);
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D3D12_BLEND_ZERO, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_RED);
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for (u32 ds = 0; ds < 2; ds++)
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for (u32 ds = 0; ds < 2; ds++)
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