GS/DX12: Fix incorrect blend factor for primid DATE

This commit is contained in:
Connor McLaughlin 2022-05-27 00:07:38 +10:00 committed by refractionpcsx2
parent 822e508d13
commit a65f3bd116
1 changed files with 1 additions and 1 deletions

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@ -1201,7 +1201,7 @@ bool GSDevice12::CompileConvertPipelines()
gpb.SetPixelShader(ps.get()); gpb.SetPixelShader(ps.get());
gpb.SetNoDepthTestState(); gpb.SetNoDepthTestState();
gpb.SetNoStencilState(); gpb.SetNoStencilState();
gpb.SetBlendState(0, true, D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_MIN, gpb.SetBlendState(0, true, D3D12_BLEND_ONE, D3D12_BLEND_ONE, D3D12_BLEND_OP_MIN,
D3D12_BLEND_ZERO, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_RED); D3D12_BLEND_ZERO, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_RED);
for (u32 ds = 0; ds < 2; ds++) for (u32 ds = 0; ds < 2; ds++)