From a65f3bd116eaf1e39d5b284c56507c065d3454b1 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Fri, 27 May 2022 00:07:38 +1000 Subject: [PATCH] GS/DX12: Fix incorrect blend factor for primid DATE --- pcsx2/GS/Renderers/DX12/GSDevice12.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/DX12/GSDevice12.cpp b/pcsx2/GS/Renderers/DX12/GSDevice12.cpp index 7a2324563d..261dd18dcc 100644 --- a/pcsx2/GS/Renderers/DX12/GSDevice12.cpp +++ b/pcsx2/GS/Renderers/DX12/GSDevice12.cpp @@ -1201,7 +1201,7 @@ bool GSDevice12::CompileConvertPipelines() gpb.SetPixelShader(ps.get()); gpb.SetNoDepthTestState(); gpb.SetNoStencilState(); - gpb.SetBlendState(0, true, D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_MIN, + gpb.SetBlendState(0, true, D3D12_BLEND_ONE, D3D12_BLEND_ONE, D3D12_BLEND_OP_MIN, D3D12_BLEND_ZERO, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, D3D12_COLOR_WRITE_ENABLE_RED); for (u32 ds = 0; ds < 2; ds++)