mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Only show SDL Raw on win32 builds.
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@ -3748,10 +3748,10 @@ void FullscreenUI::DrawControllerSettingsPage()
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DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
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DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
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"Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false,
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"Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false,
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bsi->GetBoolValue("InputSources", "SDL", true), false);
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bsi->GetBoolValue("InputSources", "SDL", true), false);
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DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput",
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false, bsi->GetBoolValue("InputSources", "SDL", true), false);
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#endif
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput",
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false, bsi->GetBoolValue("InputSources", "SDL", true), false);
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DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
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DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
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"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false);
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"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false);
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#endif
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#endif
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