From a5f83329cb575cfe889592ab5d06719186d585b6 Mon Sep 17 00:00:00 2001 From: Stuart Kenny Date: Thu, 13 Apr 2023 14:29:59 +0100 Subject: [PATCH] FullscreenUI: Only show SDL Raw on win32 builds. --- pcsx2/Frontend/FullscreenUI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2/Frontend/FullscreenUI.cpp b/pcsx2/Frontend/FullscreenUI.cpp index d5d084ebdb..61b9941d63 100644 --- a/pcsx2/Frontend/FullscreenUI.cpp +++ b/pcsx2/Frontend/FullscreenUI.cpp @@ -3748,10 +3748,10 @@ void FullscreenUI::DrawControllerSettingsPage() DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode", "Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL", true), false); - DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput", - false, bsi->GetBoolValue("InputSources", "SDL", true), false); #endif #ifdef _WIN32 + DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput", + false, bsi->GetBoolValue("InputSources", "SDL", true), false); DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false); #endif