FullscreenUI: Only show SDL Raw on win32 builds.

This commit is contained in:
Stuart Kenny 2023-04-13 14:29:59 +01:00 committed by refractionpcsx2
parent 267479f31d
commit a5f83329cb
1 changed files with 2 additions and 2 deletions

View File

@ -3748,10 +3748,10 @@ void FullscreenUI::DrawControllerSettingsPage()
DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
"Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false,
bsi->GetBoolValue("InputSources", "SDL", true), false);
DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput",
false, bsi->GetBoolValue("InputSources", "SDL", true), false);
#endif
#ifdef _WIN32
DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput",
false, bsi->GetBoolValue("InputSources", "SDL", true), false);
DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false);
#endif