mirror of https://github.com/PCSX2/pcsx2.git
Qt: Add interface section to per-game settings
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@ -78,7 +78,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
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m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
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m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
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tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
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tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
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if (AutoUpdaterDialog::isSupported())
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if (!dialog->isPerGameSettings() && AutoUpdaterDialog::isSupported())
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{
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{
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
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dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"),
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@ -104,6 +104,16 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
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m_ui.discordPresence->setEnabled(false);
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m_ui.discordPresence->setEnabled(false);
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#endif
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#endif
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if (dialog->isPerGameSettings())
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{
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// language/theme doesn't make sense to have in per-game settings
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m_ui.verticalLayout->removeWidget(m_ui.preferencesGroup);
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m_ui.preferencesGroup->hide();
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// start paused doesn't make sense, because settings are applied after ELF load.
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m_ui.pauseOnStart->setEnabled(false);
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}
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dialog->registerWidgetHelp(
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dialog->registerWidgetHelp(
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m_ui.confirmShutdown, tr("Confirm Shutdown"), tr("Checked"),
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m_ui.confirmShutdown, tr("Confirm Shutdown"), tr("Checked"),
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tr("Determines whether a prompt will be displayed to confirm shutting down the virtual machine "
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tr("Determines whether a prompt will be displayed to confirm shutting down the virtual machine "
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@ -140,7 +140,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<widget class="QGroupBox" name="preferencesGroup">
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<property name="title">
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<property name="title">
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<string>Preferences</string>
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<string>Preferences</string>
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</property>
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</property>
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@ -77,21 +77,7 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
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m_ui.setupUi(this);
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m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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// We don't include interface/game list/bios settings from per-game settings.
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if (isPerGameSettings())
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if (!isPerGameSettings())
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{
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addWidget(m_interface_settings = new InterfaceSettingsWidget(this, m_ui.settingsContainer), tr("Interface"),
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QStringLiteral("settings-3-line"),
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tr("<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for "
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"additional information."));
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addWidget(m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"),
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QStringLiteral("folder-settings-line"),
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game "
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"list. Search directories can be added, removed, and switched to recursive/non-recursive."));
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addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"),
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tr("<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information."));
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}
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else
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{
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{
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if (game)
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if (game)
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{
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{
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@ -102,6 +88,22 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
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m_ui.restoreDefaultsButton->setVisible(false);
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m_ui.restoreDefaultsButton->setVisible(false);
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}
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}
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addWidget(m_interface_settings = new InterfaceSettingsWidget(this, m_ui.settingsContainer), tr("Interface"),
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QStringLiteral("settings-3-line"),
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tr("<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for "
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"additional information."));
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// We don't include game list/bios settings in per-game settings.
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if (!isPerGameSettings())
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{
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addWidget(m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"),
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QStringLiteral("folder-settings-line"),
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game "
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"list. Search directories can be added, removed, and switched to recursive/non-recursive."));
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addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"),
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tr("<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information."));
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}
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// Common to both per-game and global settings.
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// Common to both per-game and global settings.
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addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"),
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addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"),
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tr("<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information."));
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tr("<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information."));
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