mirror of https://github.com/PCSX2/pcsx2.git
GameDB/Link: Fix validation limit for Half Pixel Offset to allow new option
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@ -179,7 +179,7 @@ The clamp modes are also numerically based.
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* bilinearUpscale [`0` or `1` or `2`] {Automatic, Force Bilinear, Force Nearest} Default: Automatic
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* skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
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* skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
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* halfPixelOffset [`0` or `1` or `2` or `3` or `4`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native} Default: Off (`0`)
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* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`)
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* nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`)
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* nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`)
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* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)
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@ -237,7 +237,7 @@
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"halfPixelOffset": {
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"type": "integer",
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"minimum": 0,
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"maximum": 4
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"maximum": 5
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},
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"nativeScaling": {
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"type": "integer",
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