From a359f77cf6f8c82e944cfd05b872e1c0573dbf42 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Sat, 1 Mar 2025 01:47:28 +0000 Subject: [PATCH] GameDB/Link: Fix validation limit for Half Pixel Offset to allow new option --- pcsx2/Docs/GameIndex.md | 2 +- pcsx2/Docs/gamedb-schema.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2/Docs/GameIndex.md b/pcsx2/Docs/GameIndex.md index 5e63455fd6..f89cc1a8f8 100644 --- a/pcsx2/Docs/GameIndex.md +++ b/pcsx2/Docs/GameIndex.md @@ -179,7 +179,7 @@ The clamp modes are also numerically based. * bilinearUpscale [`0` or `1` or `2`] {Automatic, Force Bilinear, Force Nearest} Default: Automatic * skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`) * skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`) -* halfPixelOffset [`0` or `1` or `2` or `3` or `4`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native} Default: Off (`0`) +* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`) * nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`) * nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`) * roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`) diff --git a/pcsx2/Docs/gamedb-schema.json b/pcsx2/Docs/gamedb-schema.json index 7b2c2ca31e..84809c6529 100644 --- a/pcsx2/Docs/gamedb-schema.json +++ b/pcsx2/Docs/gamedb-schema.json @@ -237,7 +237,7 @@ "halfPixelOffset": { "type": "integer", "minimum": 0, - "maximum": 4 + "maximum": 5 }, "nativeScaling": { "type": "integer",