mirror of https://github.com/PCSX2/pcsx2.git
gsdx: use vertex storage by default
It is faster on games that draw lots of primitives and in low upscaling.
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@ -53,7 +53,7 @@ class GSBufferOGL {
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, m_count(0)
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, m_count(0)
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, m_limit(0)
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, m_limit(0)
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, m_target(target)
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, m_target(target)
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, m_buffer_storage((theApp.GetConfig("ogl_vertex_storage", 0) == 1) && GLLoader::found_GL_ARB_buffer_storage)
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, m_buffer_storage(GLLoader::found_GL_ARB_buffer_storage)
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{
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{
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gl_GenBuffers(1, &m_buffer_name);
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gl_GenBuffers(1, &m_buffer_name);
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// Opengl works best with 1-4MB buffer.
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// Opengl works best with 1-4MB buffer.
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