gsdx: use vertex storage by default

It is faster on games that draw lots of primitives and in low upscaling.
This commit is contained in:
Gregory Hainaut 2015-05-01 14:05:45 +02:00
parent 004fa7aea4
commit a0c17ae0a4
1 changed files with 1 additions and 1 deletions

View File

@ -53,7 +53,7 @@ class GSBufferOGL {
, m_count(0) , m_count(0)
, m_limit(0) , m_limit(0)
, m_target(target) , m_target(target)
, m_buffer_storage((theApp.GetConfig("ogl_vertex_storage", 0) == 1) && GLLoader::found_GL_ARB_buffer_storage) , m_buffer_storage(GLLoader::found_GL_ARB_buffer_storage)
{ {
gl_GenBuffers(1, &m_buffer_name); gl_GenBuffers(1, &m_buffer_name);
// Opengl works best with 1-4MB buffer. // Opengl works best with 1-4MB buffer.