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Merge pull request #186 from lioncash/early-return
ZZOgl: Fix an early return in ZZoglShadersGLSL4
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commit
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@ -159,8 +159,8 @@ bool ZZshStartUsingShaders() {
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bool bFailed;
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FRAGMENTSHADER* pfrag = ZZshLoadShadeEffect(0, 1, 1, 1, 1, temp, 0, &bFailed);
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if( bFailed || pfrag == NULL ) {
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return false;
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ZZLog::Error_Log("Shader test failed.");
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return false;
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}
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ZZLog::Error_Log("Creating extra effects.");
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