gsdx-d3d11: Remove old aout code.

Will be replaced with fbmask code in next commits.
This commit is contained in:
lightningterror 2019-04-17 19:45:19 +02:00
parent 060689d3e9
commit 9d60d6acfd
2 changed files with 0 additions and 14 deletions

View File

@ -27,12 +27,10 @@ GSRendererDX11::GSRendererDX11()
{
if (theApp.GetConfigB("UserHacks"))
{
UserHacks_AlphaHack = theApp.GetConfigB("UserHacks_AlphaHack");
UserHacks_AlphaStencil = theApp.GetConfigB("UserHacks_AlphaStencil");
}
else
{
UserHacks_AlphaHack = false;
UserHacks_AlphaStencil = false;
}
@ -830,17 +828,6 @@ void GSRendererDX11::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sou
m_ps_sel.clr1 = m_om_bsel.IsCLR1();
m_ps_sel.fba = m_context->FBA.FBA;
// FIXME: Purge aout with AlphaHack when FbMask emulation is added.
if (m_ps_sel.shuffle)
{
m_ps_sel.aout = 0;
}
else
{
m_ps_sel.aout = UserHacks_AlphaHack || (m_context->FRAME.FBMSK & 0xff000000) == 0x7f000000;
}
// END OF FIXME
if (PRIM->FGE)
{
m_ps_sel.fog = 1;

View File

@ -28,7 +28,6 @@
class GSRendererDX11 final : public GSRendererHW
{
private:
bool UserHacks_AlphaHack;
bool UserHacks_AlphaStencil;
private: