mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Get rid of reset-32bits-fmt flag hack
Doesn't appear to be needed anymore.
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@ -2775,16 +2775,6 @@ void GSTextureCache::IncAge()
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{
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{
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Target* t = *i;
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Target* t = *i;
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// This variable is used to detect the texture shuffle effect. There is a high
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// probability that game will do it on the current RT.
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// Variable is cleared here to avoid issue with game that uses a 16 bits
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// render target
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if (t->m_age > 0)
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{
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// GoW2 uses the effect at the start of the frame
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t->m_32_bits_fmt = false;
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}
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if (++t->m_age > max_rt_age)
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if (++t->m_age > max_rt_age)
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{
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{
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i = list.erase(i);
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i = list.erase(i);
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