diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index 1be972457f..b8225c86de 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -2775,16 +2775,6 @@ void GSTextureCache::IncAge() { Target* t = *i; - // This variable is used to detect the texture shuffle effect. There is a high - // probability that game will do it on the current RT. - // Variable is cleared here to avoid issue with game that uses a 16 bits - // render target - if (t->m_age > 0) - { - // GoW2 uses the effect at the start of the frame - t->m_32_bits_fmt = false; - } - if (++t->m_age > max_rt_age) { i = list.erase(i);