GS/HW: Get rid of reset-32bits-fmt flag hack

Doesn't appear to be needed anymore.
This commit is contained in:
Stenzek 2023-03-25 14:55:57 +10:00 committed by refractionpcsx2
parent 8af2d17d1f
commit 9c2f7aeb6a
1 changed files with 0 additions and 10 deletions

View File

@ -2775,16 +2775,6 @@ void GSTextureCache::IncAge()
{ {
Target* t = *i; Target* t = *i;
// This variable is used to detect the texture shuffle effect. There is a high
// probability that game will do it on the current RT.
// Variable is cleared here to avoid issue with game that uses a 16 bits
// render target
if (t->m_age > 0)
{
// GoW2 uses the effect at the start of the frame
t->m_32_bits_fmt = false;
}
if (++t->m_age > max_rt_age) if (++t->m_age > max_rt_age)
{ {
i = list.erase(i); i = list.erase(i);