mirror of https://github.com/PCSX2/pcsx2.git
GS-vk: Fix initialization shader warnings.
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65a3a97ab2
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@ -53,7 +53,7 @@ void main()
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AU2 gxy = ARmp8x8(gl_LocalInvocationID.x)+AU2(gl_WorkGroupID.x<<4u,gl_WorkGroupID.y<<4u);
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AU2 gxy = ARmp8x8(gl_LocalInvocationID.x)+AU2(gl_WorkGroupID.x<<4u,gl_WorkGroupID.y<<4u);
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// Filter.
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// Filter.
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AF4 c;
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AF4 c = vec4(0.0f);
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly != 0);
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CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly != 0);
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imageStore(imgDst, ASU2(gxy), c);
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imageStore(imgDst, ASU2(gxy), c);
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gxy.x += 8u;
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gxy.x += 8u;
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@ -348,7 +348,7 @@ layout(push_constant) uniform cb10
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void ps_yuv()
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void ps_yuv()
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{
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{
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vec4 i = sample_c(v_tex);
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vec4 i = sample_c(v_tex);
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vec4 o;
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vec4 o = vec4(0.0f);
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mat3 rgb2yuv;
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mat3 rgb2yuv;
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rgb2yuv[0] = vec3(0.587, -0.311, -0.419);
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rgb2yuv[0] = vec3(0.587, -0.311, -0.419);
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@ -361,7 +361,8 @@ void ps_yuv()
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float Cr = float(0xE0)/255.0f * yuv.y + float(0x80)/255.0f;
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float Cr = float(0xE0)/255.0f * yuv.y + float(0x80)/255.0f;
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float Cb = float(0xE0)/255.0f * yuv.z + float(0x80)/255.0f;
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float Cb = float(0xE0)/255.0f * yuv.z + float(0x80)/255.0f;
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switch(EMODA) {
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switch(EMODA)
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{
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case 0:
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case 0:
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o.a = i.a;
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o.a = i.a;
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break;
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break;
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@ -376,7 +377,8 @@ void ps_yuv()
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break;
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break;
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}
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}
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switch(EMODC) {
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switch(EMODC)
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{
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case 0:
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case 0:
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o.rgb = i.rgb;
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o.rgb = i.rgb;
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break;
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break;
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